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--!A cross-platform build utility based on Lua
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- Copyright (C) 2015-present, Xmake Open Source Community.
--
-- @author ruki
-- @file menuconf.lua
--
-- load modules
local log = require("ui/log")
local view = require("ui/view")
local rect = require("ui/rect")
local panel = require("ui/panel")
local event = require("ui/event")
local action = require("ui/action")
local curses = require("ui/curses")
local button = require("ui/button")
local object = require("ui/object")
-- define module
local menuconf = menuconf or panel()
-- init menuconf
function menuconf:init(name, bounds)
-- init panel
panel.init(self, name, bounds)
-- init configs
self._CONFIGS = {}
-- init items
self._ITEMS = {}
-- init start index
self._STARTINDEX = 1
end
-- load configs
function menuconf:load(configs)
-- clear the views first
self:clear()
-- reset start index
self._STARTINDEX = 1
-- detach the previous config and view
local configs_prev = self._CONFIGS._PREV
if configs_prev then
for _, config in ipairs(configs_prev) do
config._view = nil
end
end
-- save configs
self._CONFIGS = configs
-- load items
local items = {}
for idx, config in ipairs(configs) do
table.insert(items, self:_load_item(config, idx))
end
self._ITEMS = items
-- insert top-n items
local startindex = self._STARTINDEX
for idx = startindex, startindex + self:height() - 1 do
local item = items[idx]
if item then
self:insert(item)
else
break
end
end
-- select the first item
self:select(self:first())
-- on loaded
self:action_on(action.ac_on_load)
-- invalidate
self:invalidate()
end
-- is scrollable?
function menuconf:scrollable()
return #self:_items() > self:height()
end
-- scroll
function menuconf:scroll(count)
if self:scrollable() then
local items = self:_items()
local totalcount = #items
local startindex = self._STARTINDEX + count
if startindex > totalcount then
return
elseif startindex < 1 then
startindex = 1
end
self._STARTINDEX = startindex
self:clear()
for idx = startindex, startindex + self:height() - 1 do
local item = items[idx]
if item then
item:bounds():move2(0, idx - startindex)
self:insert(item)
else
break
end
end
if count > 0 then
self:select(self:first())
else
self:select(self:last())
end
self:invalidate()
end
end
-- on resize
function menuconf:on_resize()
local items = self:_items()
local totalcount = #items
local startindex = self._STARTINDEX
for idx = 1, totalcount do
local item = items[idx]
if item then
if idx >= startindex and idx < startindex + self:height() then
if not self:view(item:name()) then
item:bounds():move2(0, idx - startindex)
self:insert(item)
end
else
if self:view(item:name()) then
self:remove(item)
end
end
end
end
panel.on_resize(self)
end
-- on event
function menuconf:on_event(e)
local back = false
if e.type == event.ev_keyboard then
if e.key_name == "Down" then
if self:current() == self:last() then
self:scroll(self:height())
else
self:select_next()
end
self:_notify_scrolled()
return true
elseif e.key_name == "Up" then
if self:current() == self:first() then
self:scroll(-self:height())
else
self:select_prev()
end
self:_notify_scrolled()
return true
elseif e.key_name == "PageDown" or e.key_name == "PageUp" then
local direction = e.key_name == "PageDown" and 1 or -1
self:scroll(self:height() * direction)
self:_notify_scrolled()
return true
elseif e.key_name == "Enter" or e.key_name == " " then
self:_do_select()
return true
elseif e.key_name:lower() == "y" then
self:_do_include(true)
return true
elseif e.key_name:lower() == "n" then
self:_do_include(false)
return true
elseif e.key_name == "Esc" then
back = true
end
elseif e.type == event.ev_command then
if e.command == "cm_enter" then
self:_do_select()
return true
elseif e.command == "cm_back" then
back = true
end
end
-- back?
if back then
-- load the previous menu configs
local configs_prev = self._CONFIGS._PREV
if configs_prev then
self._CONFIGS._PREV = configs_prev._PREV
self:load(configs_prev)
return true
end
end
end
-- load a config item
function menuconf:_load_item(config, index)
-- init a config item view
local item = button:new("menuconf.config." .. index,
rect:new(0, index - 1, self:width(), 1),
tostring(config),
function (v, e)
self:_do_select()
end)
-- attach this index and config
item:extra_set("index", index)
item:extra_set("config", config)
-- attach this view
config._view = item
return item
end
-- notify scrolled
function menuconf:_notify_scrolled()
local totalcount = #self:_items()
local startindex = self:current():extra("index")
self:action_on(action.ac_on_scrolled, startindex / totalcount)
end
-- get all items
function menuconf:_items()
return self._ITEMS
end
-- do select the current config
function menuconf:_do_select()
-- get the current item
local item = self:current()
-- get the current config
local config = item:extra("config")
-- clear new state
config.new = false
-- do action: on selected
if self:action_on(action.ac_on_selected, config) then
return
end
-- select the boolean config
if config.kind == "boolean" then
config.value = not config.value
-- show sub-menu configs
elseif config.kind == "menu" and config.configs and #config.configs > 0 then
local configs_prev = self._CONFIGS
self:load(config.configs)
self._CONFIGS._PREV = configs_prev
end
end
-- do include
function menuconf:_do_include(enabled)
-- get the current item
local item = self:current()
-- get the current config
local config = item:extra("config")
-- clear new state
config.new = false
-- select the boolean config
if config.kind == "boolean" then
config.value = enabled
end
end
-- init config object
--
-- kind
-- - {kind = "number/boolean/string/choice/menu"}
--
-- description
-- - {description = "config item description"}
-- - {description = {"config item description", "line2", "line3", "more description ..."}}
--
-- boolean config
-- - {name = "...", kind = "boolean", value = true, default = true, description = "boolean config item", new = true/false}
--
-- number config
-- - {name = "...", kind = "number", value = 10, default = 0, description = "number config item", new = true/false}
--
-- string config
-- - {name = "...", kind = "string", value = "xmake", default = "", description = "string config item", new = true/false}
--
-- choice config (value is index)
-- - {name = "...", kind = "choice", value = 1, default = 1, description = "choice config item", values = {2, 2, 3, 4, 5}}
--
-- menu config
-- - {name = "...", kind = "menu", description = "menu config item", configs = {...}}
--
local config = config or object{new = true,
__index = function (tbl, key)
if key == "value" then
local val = rawget(tbl, "_value")
if val == nil then
val = rawget(tbl, "default")
end
return val
end
return rawget(tbl, key)
end,
__newindex = function (tbl, key, val)
if key == "value" then
key = "_value"
end
rawset(tbl, key, val)
if key == "_value" then
local v = rawget(tbl, "_view") -- update the config item text in view
if v then
v:text_set(tostring(tbl))
end
end
end}
-- the prompt info
function config:prompt()
-- get text (first line in description)
local text = self.description or ""
if type(text) == "table" then
text = text[1] or ""
end
return text
end
-- to string
function config:__tostring()
-- get text (first line in description)
local text = self:prompt()
-- get value
local value = self.value
-- update text
if self.kind == "boolean" or (not self.kind and type(value) == "boolean") then -- boolean config?
text = (value and "[*] " or "[ ] ") .. text
elseif self.kind == "number" or (not self.kind and type(value) == "number") then -- number config?
text = " " .. text .. " (" .. tostring(value or 0) .. ")"
elseif self.kind == "string" or (not self.kind and type(value) == "string") then -- string config?
text = " " .. text .. " (" .. tostring(value or "") .. ")"
elseif self.kind == "choice" then -- choice config?
if self.values and #self.values > 0 then
text = " " .. text .. " (" .. tostring(self.values[value or 1]) .. ")" .. " --->"
else
text = " " .. text .. " () ----"
end
elseif self.kind == "menu" then -- menu config?
text = " " .. text .. (self.configs and #self.configs > 0 and " --->" or " ----")
end
-- new config?
if self.new and self.kind ~= "choice" and self.kind ~= "menu" then
text = text .. " (NEW)"
end
-- ok
return text
end
-- save config objects
menuconf.config = menuconf.config or config
menuconf.menu = menuconf.menu or config { kind = "menu", configs = {} }
menuconf.number = menuconf.number or config { kind = "number", default = 0 }
menuconf.string = menuconf.string or config { kind = "string", default = "" }
menuconf.choice = menuconf.choice or config { kind = "choice", default = 1, values = {} }
menuconf.boolean = menuconf.boolean or config { kind = "boolean", default = false }
-- return module
return menuconf
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