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|
--!A cross-platform build utility based on Lua
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- Copyright (C) 2015-present, Xmake Open Source Community.
--
-- @author ruki
-- @file panel.lua
--
-- load modules
local log = require("ui/log")
local view = require("ui/view")
local rect = require("ui/rect")
local event = require("ui/event")
local point = require("ui/point")
local curses = require("ui/curses")
local action = require("ui/action")
local list = require("base/list")
-- define module
local panel = panel or view()
-- init panel
function panel:init(name, bounds)
-- init view
view.init(self, name, bounds)
-- mark as panel
self:type_set("panel")
-- mark as selectable
self:option_set("selectable", true)
-- init child views
self._VIEWS = list.new()
-- init views cache
self._VIEWS_CACHE = {}
-- on click action
self:option_set("mouseable", true)
self:action_set(action.ac_on_clicked, function (v, x, y)
-- get relative coordinates
x, y = x - v:bounds().sx, y - v:bounds().sy
-- try focused first
local current = v:current()
if current and current:option("mouseable") and (current:option("blockmouse") or current:bounds():contains(x, y)) then
return current:action_on(action.ac_on_clicked, x, y)
end
local p = v:last()
while p do
if p:option("selectable") and p:bounds():contains(x, y) then
if p:option("mouseable") then
v:select(p)
return p:action_on(action.ac_on_clicked, x, y)
end
return true
end
p = v:prev(p)
end
end)
end
-- get all child views
function panel:views()
return self._VIEWS:items()
end
-- get views count
function panel:count()
return self._VIEWS:size()
end
-- is empty?
function panel:empty()
return self._VIEWS:empty()
end
-- get the first view
function panel:first()
return self._VIEWS:first()
end
-- get the last view
function panel:last()
return self._VIEWS:last()
end
-- get the next view
function panel:next(v)
return self._VIEWS:next(v)
end
-- get the previous view
function panel:prev(v)
return self._VIEWS:prev(v)
end
-- get the current selected child view
function panel:current()
return self._CURRENT
end
-- get view from the given name
function panel:view(name)
return self._VIEWS_CACHE[name]
end
-- center view
function panel:center(v, opt)
-- center this view if centerx or centery are set
local bounds = v:bounds()
local center = false
local org = point {bounds.sx, bounds.sy}
if opt and opt.centerx then
org.x = math.floor((self:width() - v:width()) / 2)
center = true
end
if opt and opt.centery then
org.y = math.floor((self:height() - v:height()) / 2)
center = true
end
if center then
bounds:move(org.x - bounds.sx, org.y - bounds.sy)
v:invalidate(true)
end
end
-- insert view
function panel:insert(v, opt)
-- check
assert(not v:parent() or v:parent() == self)
assert(not self:view(v:name()), v:name() .. " has been in this panel!")
-- this view has been inserted into this panel? remove it first
if v:parent() == self then
self:remove(v)
end
-- center this view if centerx or centery are set
self:center(v, opt)
-- insert this view
self._VIEWS:push(v)
-- cache this view
self._VIEWS_CACHE[v:name()] = v
-- set it's parent view
v:parent_set(self)
-- select this view
if v:option("selectable") then
self:select(v)
end
-- invalidate it
self:invalidate()
end
-- remove view
function panel:remove(v, opt)
-- check
assert(v:parent() == self)
-- remove view
self._VIEWS:remove(v)
self._VIEWS_CACHE[v:name()] = nil
-- clear parent
v:parent_set(nil)
-- select next view
if self:current() == v then
if opt and opt.select_prev then
self:select_prev(nil, true)
else
self:select_next(nil, true)
end
end
-- invalidate it
self:invalidate()
end
-- clear views
function panel:clear()
-- clear parents
for v in self:views() do
v:parent_set(nil)
end
-- clear views and cache
self._VIEWS:clear()
self._VIEWS_CACHE = {}
-- reset the current view
self._CURRENT = nil
-- invalidate
self:invalidate()
end
-- select the child view
function panel:select(v)
-- check
assert(v == nil or (v:parent() == self and v:option("selectable")))
-- get the current selected view
local current = self:current()
if v == current then
return
end
-- undo the previous selected view
if current then
-- undo the current view first
if self:state("focused") then
current:state_set("focused", false)
end
current:state_set("selected", false)
end
-- update the current selected view
self._CURRENT = v
-- update the new selected view
if v then
-- select and focus this view
v:state_set("selected", true)
if self:state("focused") then
v:state_set("focused", true)
end
end
-- ok
return v
end
-- select the next view
function panel:select_next(start, reset)
-- is empty?
if self:empty() then
return
end
-- reset?
if reset then
self._CURRENT = nil
end
-- get current view
local current = start or self:current()
-- select the next view
local next = self:next(current)
while next ~= current do
if next and next:option("selectable") and next:state("visible") then
return self:select(next)
end
next = self:next(next)
end
end
-- select the previous view
function panel:select_prev(start, reset)
-- is empty?
if self:empty() then
return
end
-- reset?
if reset then
self._CURRENT = nil
end
-- get current view
local current = start or self:current()
-- select the previous view
local prev = self:prev(current)
while prev ~= current do
if prev and prev:option("selectable") and prev:state("visible") then
return self:select(prev)
end
prev = self:prev(prev)
end
end
-- on event
function panel:on_event(e)
-- select view?
if e.type == event.ev_keyboard then
-- @note we also use '-' to switch them on termux without right/left and
-- we cannot use tab, because we still need swith views on windows. e.g. inputdialog
-- @see https://github.com/tboox/ltui/issues/11
if e.key_name == "Right" or e.key_name == "-" then
return self:select_next()
elseif e.key_name == "Left" then
return self:select_prev()
end
end
end
-- set state
function panel:state_set(name, enable)
view.state_set(self, name, enable)
if name == "focused" and self:current() then
self:current():state_set(name, enable)
end
return self
end
-- draw panel
function panel:on_draw(transparent)
-- redraw panel?
local redraw = self:state("redraw")
-- draw panel background first
if redraw then
view.on_draw(self, transparent)
end
-- draw all child views
for v in self:views() do
if redraw then
v:state_set("redraw", true)
end
if v:state("visible") and (v:state("redraw") or v:type() == "panel") then
v:on_draw(transparent)
end
end
end
-- resize panel
function panel:on_resize()
-- resize panel
view.on_resize(self)
-- resize all child views
for v in self:views() do
v:state_set("resize", true)
if v:state("visible") then
v:on_resize()
end
end
end
-- refresh panel
function panel:on_refresh()
-- need not refresh? do not refresh it
if not self:state("refresh") or not self:state("visible") then
return
end
-- refresh all child views
for v in self:views() do
if v:state("refresh") then
v:on_refresh()
v:state_set("refresh", false)
end
end
-- refresh it
view.on_refresh(self)
-- clear mark
self:state_set("refresh", false)
end
-- dump all views
function panel:dump()
log:print("%s", self:_tostring(1))
end
-- tostring(panel, level)
function panel:_tostring(level)
local str = ""
if self.views then
str = str .. string.format("<%s %s>", self:name(), tostring(self:bounds()))
if not self:empty() then
str = str .. "\n"
end
for v in self:views() do
for l = 1, level do
str = str .. " "
end
str = str .. panel._tostring(v, level + 1) .. "\n"
end
else
str = tostring(self)
end
return str
end
-- tostring(panel)
function panel:__tostring()
return string.format("<panel(%s) %s>", self:name(), tostring(self:bounds()))
end
-- return module
return panel
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