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|
--!A cross-platform build utility based on Lua
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- Copyright (C) 2015-present, Xmake Open Source Community.
--
-- @author ruki
-- @file cmake.lua
--
-- imports
import("core.base.option")
import("core.project.config")
import("core.tool.toolchain")
import("core.platform.platform")
import("lib.detect.find_file")
import("lib.detect.find_tool")
import("private.utils.toolchain", {alias = "toolchain_utils"})
-- get build directory
function _get_builddir()
return config.builddir() or "build"
end
-- get artifacts directory
function _get_artifacts_dir()
return path.absolute(path.join(_get_builddir(), "artifacts"))
end
-- get the build environment
function _get_buildenv(key)
local value = config.get(key)
if value == nil then
value = platform.toolconfig(key, config.plat())
end
if value == nil then
value = platform.tool(key, config.plat())
end
return value
end
-- get vs arch
function _get_vsarch()
local arch = get_config("arch") or os.arch()
if arch == "x86" or arch == "i386" then return "Win32" end
if arch == "x86_64" then return "x64" end
if arch == "arm64ec" then return "ARM64EC" end
if arch:startswith("arm64") then return "ARM64" end
if arch:startswith("arm") then return "ARM" end
return arch
end
-- get msvc
function _get_msvc()
local msvc = toolchain.load("msvc")
assert(msvc:check(), "vs not found!") -- we need to check vs envs if it has been not checked yet
return msvc
end
-- get msvc run environments
function _get_msvc_runenvs()
return os.joinenvs(_get_msvc():runenvs())
end
-- translate paths
function _translate_paths(paths)
if is_host("windows") then
if type(paths) == "string" then
return (paths:gsub("\\", "/"))
elseif type(paths) == "table" then
local result = {}
for _, p in ipairs(paths) do
table.insert(result, (p:gsub("\\", "/")))
end
return result
end
end
return paths
end
-- translate bin path
function _translate_bin_path(bin_path)
if is_host("windows") and bin_path then
bin_path = bin_path:gsub("\\", "/")
if not bin_path:find(string.ipattern("%.exe$")) and
not bin_path:find(string.ipattern("%.cmd$")) and
not bin_path:find(string.ipattern("%.bat$")) then
bin_path = bin_path .. ".exe"
end
end
return bin_path
end
-- is cross compilation?
function _is_cross_compilation()
if not is_plat(os.subhost()) then
return true
end
if is_plat("macosx") and not is_arch(os.subarch()) then
return true
end
return false
end
function _get_cmake_system_processor()
-- on Windows, CMAKE_SYSTEM_PROCESSOR comes from PROCESSOR_ARCHITECTURE
-- on other systems it's the output of uname -m
if is_plat("windows") then
local archs = {
x86 = "x86",
x64 = "AMD64",
x86_64 = "AMD64",
arm = "ARM",
arm64 = "ARM64",
arm64ec = "ARM64EC"
}
return archs[os.subarch()] or os.subarch()
end
return os.subarch()
end
-- insert configs from envs
function _insert_configs_from_envs(configs, envs, opt)
opt = opt or {}
for k, v in pairs(envs) do
table.insert(configs, "-D" .. k .. "=" .. v)
end
end
-- get configs for windows
function _get_configs_for_windows(configs, opt)
local envs = {}
opt = opt or {}
local cmake_generator = opt.cmake_generator
if not cmake_generator or cmake_generator:find("Visual Studio", 1, true) then
table.insert(configs, "-A")
if is_arch("x86", "i386") then
table.insert(configs, "Win32")
elseif is_arch("arm64") then
table.insert(configs, "ARM64")
elseif is_arch("arm64ec") then
table.insert(configs, "ARM64EC")
elseif is_arch("arm.*") then
table.insert(configs, "ARM")
else
table.insert(configs, "x64")
end
local vs_toolset = config.get("vs_toolset")
if vs_toolset then
vs_toolset = toolchain_utils.get_vs_toolset_ver(vs_toolset)
if vs_toolset then
envs.CMAKE_GENERATOR_TOOLSET = vs_toolset
end
end
end
-- use clang/clang-cl
local cc = _get_buildenv("cc")
if cc and path.basename(cc):find("clang", 1, true) then
envs.CMAKE_C_COMPILER = _translate_bin_path(cc)
end
local cxx = _get_buildenv("cxx")
if cxx and path.basename(cxx):find("clang", 1, true) then
envs.CMAKE_CXX_COMPILER = _translate_bin_path(cxx)
end
_insert_configs_from_envs(configs, envs, opt)
end
-- get configs for android
function _get_configs_for_android(configs)
-- https://developer.android.google.cn/ndk/guides/cmake
local ndk = config.get("ndk")
if ndk and os.isdir(ndk) then
local arch = config.arch()
local ndk_sdkver = config.get("ndk_sdkver")
local ndk_cxxstl = config.get("ndk_cxxstl")
table.insert(configs, "-DCMAKE_TOOLCHAIN_FILE=" .. path.join(ndk, "build/cmake/android.toolchain.cmake"))
if arch then
table.insert(configs, "-DANDROID_ABI=" .. arch)
end
if ndk_sdkver then
table.insert(configs, "-DANDROID_NATIVE_API_LEVEL=" .. ndk_sdkver)
end
if ndk_cxxstl then
table.insert(configs, "-DANDROID_STL=" .. ndk_cxxstl)
end
-- avoid find and add system include/library path
-- @see https://github.com/xmake-io/xmake/issues/2037
table.insert(configs, "-DCMAKE_FIND_ROOT_PATH_MODE_PACKAGE=BOTH")
table.insert(configs, "-DCMAKE_FIND_ROOT_PATH_MODE_LIBRARY=BOTH")
table.insert(configs, "-DCMAKE_FIND_ROOT_PATH_MODE_INCLUDE=BOTH")
table.insert(configs, "-DCMAKE_FIND_ROOT_PATH_MODE_PROGRAM=NEVER")
end
end
-- get configs for appleos
function _get_configs_for_appleos(configs)
local envs = {}
local cflags = table.join(table.wrap(_get_buildenv("cxflags")), _get_buildenv("cflags"))
local cxxflags = table.join(table.wrap(_get_buildenv("cxflags")), _get_buildenv("cxxflags"))
envs.CMAKE_C_FLAGS = table.concat(cflags, ' ')
envs.CMAKE_CXX_FLAGS = table.concat(cxxflags, ' ')
envs.CMAKE_ASM_FLAGS = table.concat(table.wrap(_get_buildenv("asflags")), ' ')
envs.CMAKE_STATIC_LINKER_FLAGS = table.concat(table.wrap(_get_buildenv("arflags")), ' ')
envs.CMAKE_EXE_LINKER_FLAGS = table.concat(table.wrap(_get_buildenv("ldflags")), ' ')
envs.CMAKE_SHARED_LINKER_FLAGS = table.concat(table.wrap(_get_buildenv("shflags")), ' ')
-- https://cmake.org/cmake/help/v3.17/manual/cmake-toolchains.7.html#id25
if is_plat("watchos") then
envs.CMAKE_SYSTEM_NAME = "watchOS"
if is_arch("x86_64", "i386") then
envs.CMAKE_OSX_SYSROOT = "watchsimulator"
end
elseif is_plat("iphoneos") then
envs.CMAKE_SYSTEM_NAME = "iOS"
if is_arch("x86_64", "i386") then
envs.CMAKE_OSX_SYSROOT = "iphonesimulator"
end
elseif _is_cross_compilation() then
envs.CMAKE_SYSTEM_NAME = "Darwin"
envs.CMAKE_SYSTEM_PROCESSOR = _get_cmake_system_processor()
end
envs.CMAKE_FIND_ROOT_PATH_MODE_LIBRARY = "BOTH"
envs.CMAKE_FIND_ROOT_PATH_MODE_INCLUDE = "BOTH"
envs.CMAKE_FIND_ROOT_PATH_MODE_FRAMEWORK = "BOTH"
envs.CMAKE_FIND_ROOT_PATH_MODE_PROGRAM = "NEVER"
-- avoid install bundle targets
envs.CMAKE_MACOSX_BUNDLE = "NO"
for k, v in pairs(envs) do
table.insert(configs, "-D" .. k .. "=" .. v)
end
end
-- get configs for mingw
function _get_configs_for_mingw(configs)
local envs = {}
local cflags = table.join(table.wrap(_get_buildenv("cxflags")), _get_buildenv("cflags"))
local cxxflags = table.join(table.wrap(_get_buildenv("cxflags")), _get_buildenv("cxxflags"))
local sdkdir = _get_buildenv("mingw") or _get_buildenv("sdk")
envs.CMAKE_C_COMPILER = _get_buildenv("cc")
envs.CMAKE_CXX_COMPILER = _get_buildenv("cxx")
envs.CMAKE_ASM_COMPILER = _get_buildenv("as")
envs.CMAKE_AR = _get_buildenv("ar")
envs.CMAKE_LINKER = _get_buildenv("ld")
envs.CMAKE_RANLIB = _get_buildenv("ranlib")
envs.CMAKE_C_FLAGS = table.concat(cflags, ' ')
envs.CMAKE_CXX_FLAGS = table.concat(cxxflags, ' ')
envs.CMAKE_ASM_FLAGS = table.concat(table.wrap(_get_buildenv("asflags")), ' ')
envs.CMAKE_STATIC_LINKER_FLAGS = table.concat(table.wrap(_get_buildenv("arflags")), ' ')
envs.CMAKE_EXE_LINKER_FLAGS = table.concat(table.wrap(_get_buildenv("ldflags")), ' ')
envs.CMAKE_SHARED_LINKER_FLAGS = table.concat(table.wrap(_get_buildenv("shflags")), ' ')
envs.CMAKE_SYSTEM_NAME = "Windows"
envs.CMAKE_SYSTEM_PROCESSOR = _get_cmake_system_processor()
-- avoid find and add system include/library path
envs.CMAKE_FIND_ROOT_PATH = sdkdir
envs.CMAKE_SYSROOT = sdkdir
envs.CMAKE_FIND_ROOT_PATH_MODE_PACKAGE = "BOTH"
envs.CMAKE_FIND_ROOT_PATH_MODE_LIBRARY = "BOTH"
envs.CMAKE_FIND_ROOT_PATH_MODE_INCLUDE = "BOTH"
envs.CMAKE_FIND_ROOT_PATH_MODE_PROGRAM = "NEVER"
-- avoid add -isysroot on macOS
envs.CMAKE_OSX_SYSROOT = ""
-- Avoid cmake to add the flags -search_paths_first and -headerpad_max_install_names on macOS
envs.HAVE_FLAG_SEARCH_PATHS_FIRST = "0"
for k, v in pairs(envs) do
table.insert(configs, "-D" .. k .. "=" .. v)
end
end
-- get configs for wasm
function _get_configs_for_wasm(configs)
if config.get("toolchain") == "wasi" then
_get_configs_for_cross(configs)
return
end
local emsdk = find_emsdk()
assert(emsdk and emsdk.emscripten, "emscripten not found!")
local emscripten_cmakefile = find_file("Emscripten.cmake", path.join(emsdk.emscripten, "cmake/Modules/Platform"))
assert(emscripten_cmakefile, "Emscripten.cmake not found!")
table.insert(configs, "-DCMAKE_TOOLCHAIN_FILE=" .. emscripten_cmakefile)
assert(emscripten_cmakefile, "Emscripten.cmake not found!")
_get_configs_for_generic(configs)
end
-- get configs for cross
function _get_configs_for_cross(configs)
local envs = {}
local cflags = table.join(table.wrap(_get_buildenv("cxflags")), _get_buildenv("cflags"))
local cxxflags = table.join(table.wrap(_get_buildenv("cxflags")), _get_buildenv("cxxflags"))
local sdkdir = _translate_paths(_get_buildenv("sdk"))
envs.CMAKE_C_COMPILER = _translate_bin_path(_get_buildenv("cc"))
envs.CMAKE_CXX_COMPILER = _translate_bin_path(_get_buildenv("cxx"))
envs.CMAKE_ASM_COMPILER = _translate_bin_path(_get_buildenv("as"))
envs.CMAKE_AR = _translate_bin_path(_get_buildenv("ar"))
-- https://github.com/xmake-io/xmake-repo/pull/1096
local cxx = envs.CMAKE_CXX_COMPILER
if cxx and (cxx:find("clang", 1, true) or cxx:find("gcc", 1, true)) then
local dir = path.directory(cxx)
local name = path.filename(cxx)
name = name:gsub("clang$", "clang++")
name = name:gsub("clang%-", "clang++-")
name = name:gsub("gcc$", "g++")
name = name:gsub("gcc%-", "g++-")
envs.CMAKE_CXX_COMPILER = _translate_bin_path(dir and path.join(dir, name) or name)
end
-- @note The link command line is set in Modules/CMake{C,CXX,Fortran}Information.cmake and defaults to using the compiler, not CMAKE_LINKER,
-- so we need to set CMAKE_CXX_LINK_EXECUTABLE to use CMAKE_LINKER as linker.
--
-- https://github.com/xmake-io/xmake-repo/pull/1039
-- https://stackoverflow.com/questions/1867745/cmake-use-a-custom-linker/25274328#25274328
envs.CMAKE_LINKER = _translate_bin_path(_get_buildenv("ld"))
local ld = envs.CMAKE_LINKER
if ld and (ld:find("g++", 1, true) or ld:find("clang++", 1, true)) then
envs.CMAKE_CXX_LINK_EXECUTABLE = "<CMAKE_LINKER> <FLAGS> <CMAKE_CXX_LINK_FLAGS> <LINK_FLAGS> <OBJECTS> -o <TARGET> <LINK_LIBRARIES>"
end
envs.CMAKE_RANLIB = _translate_bin_path(_get_buildenv("ranlib"))
envs.CMAKE_C_FLAGS = table.concat(cflags, ' ')
envs.CMAKE_CXX_FLAGS = table.concat(cxxflags, ' ')
envs.CMAKE_ASM_FLAGS = table.concat(table.wrap(_get_buildenv("asflags")), ' ')
envs.CMAKE_STATIC_LINKER_FLAGS = table.concat(table.wrap(_get_buildenv("arflags")), ' ')
envs.CMAKE_EXE_LINKER_FLAGS = table.concat(table.wrap(_get_buildenv("ldflags")), ' ')
envs.CMAKE_SHARED_LINKER_FLAGS = table.concat(table.wrap(_get_buildenv("shflags")), ' ')
envs.CMAKE_SYSTEM_NAME = "Linux"
-- avoid find and add system include/library path
envs.CMAKE_FIND_ROOT_PATH = sdkdir
envs.CMAKE_SYSROOT = sdkdir
envs.CMAKE_FIND_ROOT_PATH_MODE_PACKAGE = "BOTH"
envs.CMAKE_FIND_ROOT_PATH_MODE_LIBRARY = "BOTH"
envs.CMAKE_FIND_ROOT_PATH_MODE_INCLUDE = "BOTH"
envs.CMAKE_FIND_ROOT_PATH_MODE_PROGRAM = "NEVER"
-- avoid add -isysroot on macOS
envs.CMAKE_OSX_SYSROOT = ""
-- Avoid cmake to add the flags -search_paths_first and -headerpad_max_install_names on macOS
envs.HAVE_FLAG_SEARCH_PATHS_FIRST = "0"
for k, v in pairs(envs) do
table.insert(configs, "-D" .. k .. "=" .. v)
end
end
-- get configs for host toolchain
function _get_configs_for_host_toolchain(configs)
local envs = {}
local cflags = table.join(table.wrap(_get_buildenv("cxflags")), _get_buildenv("cflags"))
local cxxflags = table.join(table.wrap(_get_buildenv("cxflags")), _get_buildenv("cxxflags"))
local sdkdir = _translate_paths(_get_buildenv("sdk"))
envs.CMAKE_C_COMPILER = _translate_bin_path(_get_buildenv("cc"))
envs.CMAKE_CXX_COMPILER = _translate_bin_path(_get_buildenv("cxx"))
envs.CMAKE_ASM_COMPILER = _translate_bin_path(_get_buildenv("as"))
envs.CMAKE_AR = _translate_bin_path(_get_buildenv("ar"))
-- https://github.com/xmake-io/xmake-repo/pull/1096
local cxx = envs.CMAKE_CXX_COMPILER
if cxx and (cxx:find("clang", 1, true) or cxx:find("gcc", 1, true)) then
local dir = path.directory(cxx)
local name = path.filename(cxx)
name = name:gsub("clang$", "clang++")
name = name:gsub("clang%-", "clang++-")
name = name:gsub("gcc$", "g++")
name = name:gsub("gcc%-", "g++-")
envs.CMAKE_CXX_COMPILER = _translate_bin_path(dir and path.join(dir, name) or name)
end
-- @note The link command line is set in Modules/CMake{C,CXX,Fortran}Information.cmake and defaults to using the compiler, not CMAKE_LINKER,
-- so we need to set CMAKE_CXX_LINK_EXECUTABLE to use CMAKE_LINKER as linker.
--
-- https://github.com/xmake-io/xmake-repo/pull/1039
-- https://stackoverflow.com/questions/1867745/cmake-use-a-custom-linker/25274328#25274328
envs.CMAKE_LINKER = _translate_bin_path(_get_buildenv("ld"))
local ld = envs.CMAKE_LINKER
if ld and (ld:find("g++", 1, true) or ld:find("clang++", 1, true)) then
envs.CMAKE_CXX_LINK_EXECUTABLE = "<CMAKE_LINKER> <FLAGS> <CMAKE_CXX_LINK_FLAGS> <LINK_FLAGS> <OBJECTS> -o <TARGET> <LINK_LIBRARIES>"
end
envs.CMAKE_RANLIB = _translate_bin_path(_get_buildenv("ranlib"))
envs.CMAKE_C_FLAGS = table.concat(cflags, ' ')
envs.CMAKE_CXX_FLAGS = table.concat(cxxflags, ' ')
envs.CMAKE_ASM_FLAGS = table.concat(table.wrap(_get_buildenv("asflags")), ' ')
envs.CMAKE_STATIC_LINKER_FLAGS = table.concat(table.wrap(_get_buildenv("arflags")), ' ')
envs.CMAKE_EXE_LINKER_FLAGS = table.concat(table.wrap(_get_buildenv("ldflags")), ' ')
envs.CMAKE_SHARED_LINKER_FLAGS = table.concat(table.wrap(_get_buildenv("shflags")), ' ')
-- we don't need to set it as cross compilation if we just pass toolchain
-- https://github.com/xmake-io/xmake/issues/2170
if _is_cross_compilation() then
envs.CMAKE_SYSTEM_NAME = "Linux"
end
for k, v in pairs(envs) do
table.insert(configs, "-D" .. k .. "=" .. v)
end
end
-- get cmake generator for msvc
function _get_cmake_generator_for_msvc()
local vs = _get_msvc():config("vs") or config.get("vs")
return "Visual Studio " .. toolchain_utils.get_vsver(vs) .. " " .. vs
end
-- get configs for cmake generator
function _get_configs_for_generator(configs, opt)
opt = opt or {}
configs = configs or {}
local cmake_generator = opt.cmake_generator
if cmake_generator then
if cmake_generator:find("Visual Studio", 1, true) then
cmake_generator = _get_cmake_generator_for_msvc()
end
table.insert(configs, "-G")
table.insert(configs, cmake_generator)
elseif is_plat("mingw") and is_subhost("msys") then
table.insert(configs, "-G")
table.insert(configs, "MSYS Makefiles")
elseif is_plat("mingw") and is_subhost("windows") then
table.insert(configs, "-G")
table.insert(configs, "MinGW Makefiles")
elseif is_plat("windows") then
table.insert(configs, "-G")
table.insert(configs, _get_cmake_generator_for_msvc())
elseif is_plat("wasm") and is_subhost("windows") then
table.insert(configs, "-G")
table.insert(configs, "MinGW Makefiles")
else
table.insert(configs, "-G")
table.insert(configs, "Unix Makefiles")
end
end
-- get configs for installation
function _get_configs_for_install(configs, opt)
-- @see https://cmake.org/cmake/help/v3.14/module/GNUInstallDirs.html
-- LIBDIR: object code libraries (lib or lib64 or lib/<multiarch-tuple> on Debian)
--
table.insert(configs, "-DCMAKE_INSTALL_PREFIX=" .. opt.artifacts_dir)
table.insert(configs, "-DCMAKE_INSTALL_LIBDIR:PATH=lib")
end
-- get configs
function _get_configs(opt)
local configs = {}
_get_configs_for_install(configs, opt)
_get_configs_for_generator(configs, opt)
if is_plat("windows") then
_get_configs_for_windows(configs, opt)
elseif is_plat("android") then
_get_configs_for_android(configs)
elseif is_plat("iphoneos", "watchos") or
-- for cross-compilation on macOS, @see https://github.com/xmake-io/xmake/issues/2804
(is_plat("macosx") and (get_config("appledev") or not is_arch(os.subarch()))) then
_get_configs_for_appleos(configs)
elseif is_plat("mingw") then
_get_configs_for_mingw(configs)
elseif is_plat("wasm") then
_get_configs_for_wasm(configs)
elseif _is_cross_compilation() then
_get_configs_for_cross(configs)
elseif config.get("toolchain") then
-- we still need find system libraries,
-- it just pass toolchain environments if the toolchain is compatible with host
if toolchain_utils.is_compatible_with_host(config.get("toolchain")) then
_get_configs_for_host_toolchain(configs)
else
_get_configs_for_cross(configs)
end
end
-- enable verbose?
if option.get("verbose") then
table.insert(configs, "-DCMAKE_VERBOSE_MAKEFILE=ON")
end
-- add extra user configs
local tryconfigs = config.get("tryconfigs")
if tryconfigs then
for _, item in ipairs(os.argv(tryconfigs)) do
table.insert(configs, tostring(item))
end
end
-- add build directory
table.insert(configs, '..')
return configs
end
-- build for msvc
function _build_for_msvc(opt)
local runenvs = _get_msvc_runenvs()
local msbuild = find_tool("msbuild", {envs = runenvs})
local slnfile = assert(find_file("*.sln", os.curdir()) or find_file("*.slnx", os.curdir()), "*.sln/slnx file not found!")
os.vexecv(msbuild.program, {slnfile, "-nologo", "-t:Build", "-m",
"-p:Configuration=" .. (is_mode("debug") and "Debug" or "Release"),
"-p:Platform=" .. _get_vsarch()}, {envs = runenvs})
local projfile = os.isfile("INSTALL.vcxproj") and "INSTALL.vcxproj" or "INSTALL.vcproj"
if os.isfile(projfile) then
os.vexecv(msbuild.program, {projfile, "/property:configuration=" .. (is_mode("debug") and "Debug" or "Release")}, {envs = runenvs})
end
end
-- build for make
function _build_for_make(opt)
local argv = {"-j" .. option.get("jobs")}
if option.get("verbose") then
table.insert(argv, "VERBOSE=1")
end
if is_host("bsd") then
os.vexecv("gmake", argv)
os.vexecv("gmake", {"install"})
else
os.vexecv("make", argv)
os.vexecv("make", {"install"})
end
end
-- build for ninja
function _build_for_ninja(opt)
local njob = option.get("jobs") or tostring(os.default_njob())
local ninja = assert(find_tool("ninja"), "ninja not found!")
local argv = {}
if option.get("diagnosis") then
table.insert(argv, "-v")
end
table.insert(argv, "-j")
table.insert(argv, njob)
local envs
if is_plat("windows") then
envs = _get_msvc_runenvs()
end
os.vexecv(ninja.program, argv, {envs = envs})
end
-- detect build-system and configuration file
function detect()
return find_file("CMakeLists.txt", os.curdir())
end
-- do clean
function clean()
local builddir = _get_builddir()
if os.isdir(builddir) then
local configfile = find_file("[mM]akefile", builddir) or (is_plat("windows") and find_file("*.sln", builddir))
if configfile then
local oldir = os.cd(builddir)
if is_plat("windows") then
local runenvs = _get_msvc_runenvs()
local msbuild = find_tool("msbuild", {envs = runenvs})
os.vexecv(msbuild.program, {configfile, "-nologo", "-t:Clean", "-p:Configuration=" .. (is_mode("debug") and "Debug" or "Release"), "-p:Platform=" .. (is_arch("x64") and "x64" or "Win32")}, {envs = runenvs})
else
os.vexec("make clean")
end
os.cd(oldir)
end
end
end
-- do build
function build()
-- get cmake
local cmake = assert(find_tool("cmake"), "cmake not found!")
-- get artifacts directory
local opt = {}
local artifacts_dir = _get_artifacts_dir()
if not os.isdir(artifacts_dir) then
os.mkdir(artifacts_dir)
end
os.cd(_get_builddir())
opt.artifacts_dir = artifacts_dir
-- exists $CMAKE_GENERATOR? use it
opt.cmake_generator = os.getenv("CMAKE_GENERATOR")
-- do configure
os.vexecv(cmake.program, _get_configs(opt))
-- do build
local cmake_generator = opt.cmake_generator
if cmake_generator then
if cmake_generator:find("Visual Studio", 1, true) then
_build_for_msvc(opt)
elseif cmake_generator == "Ninja" then
_build_for_ninja(opt)
elseif cmake_generator:find("Makefiles", 1, true) then
_build_for_make(opt)
else
raise("unknown cmake generator(%s)!", cmake_generator)
end
else
if is_plat("windows") then
_build_for_msvc(opt)
else
_build_for_make(opt)
end
end
cprint("output to ${bright}%s", artifacts_dir)
cprint("${color.success}build ok!")
end
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