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--!A cross-platform build utility based on Lua
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- Copyright (C) 2015-present, TBOOX Open Source Group.
--
-- @author ruki
-- @file client.lua
--
-- imports
import("core.base.object")
import("core.base.socket")
import("core.base.scheduler")
-- define module
local client = client or object()
-- init client
function client:init()
end
-- set the given client address
function client:address_set(address)
local splitinfo = address:split(':', {plain = true})
if #splitinfo == 2 then
self._ADDR = splitinfo[1]
self._PORT = splitinfo[2]
else
self._ADDR = "127.0.0.1"
self._PORT = splitinfo[1]
end
assert(self._ADDR and self._PORT, "invalid client address!")
end
-- get the address address
function client:addr()
return self._ADDR
end
-- get the address port
function client:port()
return self._PORT
end
-- get class
function client:class()
return client
end
-- get working directory
function client:workdir()
return os.tmpfile(tostring(self)) .. ".dir"
end
function client:__tostring()
return "<client>"
end
function main()
local instance = client()
instance:init()
return instance
end
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