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--!A cross-platform build utility based on Lua
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- Copyright (C) 2015-2020, TBOOX Open Source Group.
--
-- @author ruki
-- @file load.lua
--
-- imports
import("core.project.config")
-- load it
function main(platform)
-- init linkdirs and includedirs
local sdkdir = config.get("sdk")
if sdkdir then
local includedir = path.join(sdkdir, "include")
if os.isdir(includedir) then
platform:add("includedirs", includedir)
end
local linkdir = path.join(sdkdir, "lib")
if os.isdir(linkdir) then
platform:add("linkdirs", linkdir)
end
end
-- add bin search library for loading some dependent .dll files windows
local bindir = config.get("bin")
if bindir and is_host("windows") then
os.addenv("PATH", bindir)
end
end
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