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--!A cross-platform build utility based on Lua
--
-- Licensed to the Apache Software Foundation (ASF) under one
-- or more contributor license agreements. See the NOTICE file
-- distributed with this work for additional information
-- regarding copyright ownership. The ASF licenses this file
-- to you under the Apache License, Version 2.0 (the
-- "License"); you may not use this file except in compliance
-- with the License. You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- Copyright (C) 2015 - 2018, TBOOX Open Source Group.
--
-- @author ruki
-- @file load.lua
--
-- imports
import("core.project.config")
-- load it
function main()
-- init flags for architecture
local archflags = nil
local arch = config.get("arch")
if arch then
if arch == "x86_64" then archflags = "-m64"
elseif arch == "i386" then archflags = "-m32"
else archflags = "-arch " .. arch
end
end
_g.cxflags = { archflags }
_g.asflags = { archflags }
_g.ldflags = { archflags }
_g.shflags = { archflags }
-- init linkdirs and includedirs
local sdkdir = config.get("sdk")
if sdkdir then
_g.includedirs = {path.join(sdkdir, "include")}
_g.linkdirs = {path.join(sdkdir, "lib")}
end
-- add bin search library for loading some dependent .dll files windows
local bindir = config.get("bin")
if bindir and is_host("windows") then
os.addenv("PATH", bindir)
end
-- ok
return _g
end
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