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--!A cross-platform build utility based on Lua
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- Copyright (C) 2015 - 2019, TBOOX Open Source Group.
--
-- @author ruki
-- @file enter.lua
--
-- imports
import("core.project.config")
import("core.base.global")
import("detect.sdks.find_vstudio")
-- enter the given environment
function _enter(platform, name)
-- get vcvarsall
local vcvarsall = config.get("__vcvarsall") or global.get("__vcvarsall")
if not vcvarsall then
return
end
-- get arch
local arch = config.get("arch") or global.get("arch") or ""
-- get vs environment for the current arch
local vsenv = vcvarsall[arch] or {}
-- switch vstudio environment if vs_sdkver has been changed
local switch_vsenv = false
local vs = config.get("vs")
local vs_sdkver = config.get("vs_sdkver")
if vs and vs_sdkver and vsenv.WindowsSDKVersion and vs_sdkver ~= vsenv.WindowsSDKVersion then
switch_vsenv = true
end
if switch_vsenv then
-- find vstudio
local vstudio = find_vstudio({vcvars_ver = config.get("vs_toolset"), sdkver = vs_sdkver})
if vstudio then
vcvarsall = (vstudio[vs] or {}).vcvarsall or {}
vsenv = vcvarsall[arch] or {}
if vsenv and vsenv.path and vsenv.include and vsenv.lib then
config.set("__vcvarsall", vcvarsall)
end
end
end
-- get the pathes for the vs environment
local old = nil
local new = vsenv[name]
if new then
-- get the current pathes
old = os.getenv(name) or ""
-- append the current pathes
new = new .. ";" .. old
-- update the pathes for the environment
os.setenv(name, new)
end
-- save the previous environment
platform:data_set("windows.environment." .. name, old)
end
-- enter the toolchains environment
function _enter_toolchains(platform)
_enter(platform, "path")
_enter(platform, "lib")
_enter(platform, "include")
_enter(platform, "libpath")
end
-- enter environment
function main(platform, name)
local maps = {toolchains = _enter_toolchains}
local func = maps[name]
if func then
func(platform)
end
end
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