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--!The Automatic Cross-platform Build Tool
--
-- XMake is free software; you can redistribute it and/or modify
-- it under the terms of the GNU Lesser General Public License as published by
-- the Free Software Foundation; either version 2.1 of the License, or
-- (at your option) any later version.
--
-- XMake is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU Lesser General Public License for more details.
--
-- You should have received a copy of the GNU Lesser General Public License
-- along with XMake;
-- If not, see <a href="http://www.gnu.org/licenses/"> http://www.gnu.org/licenses/</a>
--
-- Copyright (C) 2015 - 2016, ruki All rights reserved.
--
-- @author ruki
-- @file xmake.lua
--
-- define platform
platform("windows")
-- set os
set_os("windows")
-- set hosts
set_hosts("windows")
-- set archs
set_archs("x86", "x64", "amd64", "x86_amd64")
-- set checker
set_checker("checker")
-- set environment
set_environment("environment")
-- on load
on_load(function ()
-- imports
import("core.project.config")
-- init the file formats
_g.formats = {}
_g.formats.static = {"", ".lib"}
_g.formats.object = {"", ".obj"}
_g.formats.shared = {"", ".dll"}
_g.formats.binary = {"", ".exe"}
end)
-- set menu
set_menu({
config =
{
{}
, {nil, "vs", "kv", "auto", "The Microsoft Visual Studio" }
}
, global =
{
{}
, {nil, "vs", "kv", "auto", "The Microsoft Visual Studio" }
}
})
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