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--!A cross-platform build utility based on Lua
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- Copyright (C) 2015-present, Xmake Open Source Community.
--
-- @author ruki
-- @file main.lua
--
-- imports
import("core.base.option")
import("core.sandbox.module")
import("core.sandbox.sandbox")
import("core.project.project")
import("utils.run_script")
-- get all lua scripts
function scripts()
local names = {}
local oldir = os.cd(os.workingdir())
local files = os.files(path.join(os.scriptdir(), "scripts/*.lua"))
for _, file in ipairs(files) do
table.insert(names, path.basename(file))
end
os.cd(oldir)
return names
end
-- list all lua scripts
function _list()
print("scripts:")
for _, file in ipairs(scripts()) do
print(" " .. file)
end
end
function main()
-- list builtin scripts
if option.get("list") then
return _list()
end
-- run script
local script = option.get("script")
if script then
run_script(script, {
curdir = os.workingdir(),
verbose = option.get("verbose"),
diagnosis = option.get("diagnosis"),
command = option.get("command"),
arguments = option.get("arguments"),
deserialize = option.get("deserialize")})
else
-- enter interactive mode
sandbox.interactive()
end
end
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