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--!A cross-platform build utility based on Lua
--
-- Licensed to the Apache Software Foundation (ASF) under one
-- or more contributor license agreements. See the NOTICE file
-- distributed with this work for additional information
-- regarding copyright ownership. The ASF licenses this file
-- to you under the Apache License, Version 2.0 (the
-- "License"); you may not use this file except in compliance
-- with the License. You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- Copyright (C) 2015 - 2018, TBOOX Open Source Group.
--
-- @author ruki
-- @file xmake.lua
--
-- define task
task("lua")
-- set category
set_category("plugin")
-- on run
on_run(function ()
-- imports
import("core.base.option")
import("core.sandbox.sandbox")
-- list all lua scripts?
if option.get("list") then
print("scripts:")
local files = os.match(path.join(os.scriptdir(), "scripts/*.lua"))
for _, file in ipairs(files) do
print(" " .. path.basename(file))
end
return
end
-- run command?
local script = option.get("script")
if option.get("command") and script then
local tmpfile = os.tmpfile() .. ".lua"
io.writefile(tmpfile, "function main(...)\n" .. script .. "\nend")
script = tmpfile
end
-- get script
if script then
-- import and run script
if os.isfile(script) then
-- run the given lua script file (xmake lua /tmp/script.lua)
import(path.basename(script), {rootdir = path.directory(script), anonymous = true})(unpack(option.get("arguments") or {}))
elseif os.isfile(path.join(os.scriptdir(), "scripts", script .. ".lua")) then
-- run builtin lua script (xmake lua echo "hello xmake")
import("scripts." .. script, {anonymous = true})(unpack(option.get("arguments") or {}))
else
-- run modules (xmake lua core.xxx.xxx)
print(import(script, {anonymous = true})(unpack(option.get("arguments") or {})))
end
else
-- enter interactive mode
sandbox.interactive()
end
end)
-- set menu
set_menu {
-- usage
usage = "xmake lua|l [options] [script] [arguments]"
-- description
, description = "Run the lua script."
-- xmake l
, shortname = 'l'
-- options
, options =
{
{'l', "list", "k", nil, "List all scripts." }
, {'c', "command", "k", nil, "Run script as command" }
, {nil, "script", "v", nil, "Run the given lua script name, file or module and enter interactive mode if no given script.",
".e.g",
" - xmake lua (enter interactive mode)",
" - xmake lua /tmp/script.lua",
" - xmake lua echo 'hello xmake'",
" - xmake lua core.xxx.xxx",
" - xmake lua -c 'print(...)' hello xmake!" }
, {nil, "arguments", "vs", nil, "The script arguments." }
}
}
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