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--!A cross-platform build utility based on Lua
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- Copyright (C) 2015-present, Xmake Open Source Community.
--
-- @author ruki
-- @file vs200x_solution.lua
--
-- imports
import("core.project.project")
import("vsfile")
import("private.utils.target", {alias = "target_utils"})
-- make header
function _make_header(slnfile, vsinfo)
slnfile:print("Microsoft Visual Studio Solution File, Format Version %s.00", vsinfo.solution_version)
slnfile:print("# Visual Studio %s", vsinfo.vstudio_version)
end
-- make projects
function _make_projects(slnfile, vsinfo)
-- the vstudio tool uuid for vc project
local vctool = "8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942"
-- make all targets
local project_targets = target_utils.get_project_targets()
for targetname, target in pairs(project_targets) do
if not target:is_phony() then
-- enter project
slnfile:enter("Project(\"{%s}\") = \"%s\", \"%s\\%s.vcproj\", \"{%s}\"", vctool, targetname, targetname, targetname, hash.uuid4(targetname))
-- add dependencies
for _, dep in ipairs(target:get("deps")) do
slnfile:enter("ProjectSection(ProjectDependencies) = postProject")
slnfile:print("{%s} = {%s}", hash.uuid4(dep), hash.uuid4(dep))
slnfile:leave("EndProjectSection")
end
-- leave project
slnfile:leave("EndProject")
end
end
end
-- make global
function _make_global(slnfile, vsinfo)
-- enter global
slnfile:enter("Global")
-- add solution configuration platforms
slnfile:enter("GlobalSection(SolutionConfigurationPlatforms) = preSolution")
slnfile:print("$(mode)|Win32 = $(mode)|Win32")
slnfile:leave("EndGlobalSection")
-- add project configuration platforms
slnfile:enter("GlobalSection(ProjectConfigurationPlatforms) = postSolution")
local project_targets = target_utils.get_project_targets()
for targetname, target in pairs(project_targets) do
if not target:is_phony() then
slnfile:print("{%s}.$(mode)|Win32.ActiveCfg = $(mode)|Win32", hash.uuid4(targetname))
slnfile:print("{%s}.$(mode)|Win32.Build.0 = $(mode)|Win32", hash.uuid4(targetname))
end
end
slnfile:leave("EndGlobalSection")
-- add solution properties
slnfile:enter("GlobalSection(SolutionProperties) = preSolution")
slnfile:print("HideSolutionNode = FALSE")
slnfile:leave("EndGlobalSection")
-- leave global
slnfile:leave("EndGlobal")
end
-- make solution
function make(vsinfo)
-- init solution name
vsinfo.solution_name = project.name() or ("vs" .. vsinfo.vstudio_version)
-- open solution file
local slnfile = vsfile.open(path.join(vsinfo.solution_dir, vsinfo.solution_name .. ".sln"), "w")
-- init indent character
vsfile.indentchar('\t')
-- make header
_make_header(slnfile, vsinfo)
-- make projects
_make_projects(slnfile, vsinfo)
-- make global
_make_global(slnfile, vsinfo)
-- exit solution file
slnfile:close()
end
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