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--!A cross-platform build utility based on Lua
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- Copyright (C) 2015-present, Xmake Open Source Community.
--
-- @author ruki
-- @file runtime.lua
--
import("core.project.config")
function main(target)
local runtimes = config.get("runtimes")
if not runtimes and target:is_plat("windows") then
runtimes = config.get("vs_runtime")
if runtimes then
wprint("--vs_runtime=%s is deprecated, please use --runtimes=%s", runtimes, runtimes)
end
end
if not runtimes and target:is_plat("android") then
runtimes = config.get("ndk_cxxstl")
if runtimes then
wprint("--ndk_cxxstl=%s is deprecated, please use --runtimes=%s", runtimes, runtimes)
end
end
if runtimes and not target:get("runtimes") then
if type(runtimes) == "string" then
runtimes = runtimes:split(",", {plain = true})
end
target:set("runtimes", runtimes)
end
-- enable vs runtime as MD by default
if target:is_plat("windows") and not target:get("runtimes") then
local vs_runtime_default = target:policy("build.c++.msvc.runtime")
if vs_runtime_default and target:has_tool("cxx", "cl", "clang", "clangxx", "clang_cl") then
if is_mode("debug") then
vs_runtime_default = vs_runtime_default .. "d"
end
target:set("runtimes", vs_runtime_default)
end
end
end
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