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--!A cross-platform build utility based on Lua
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- Copyright (C) 2015-present, Xmake Open Source Community.
--
-- @author ruki
-- @file devlink.lua
--
-- imports
import("core.base.option")
import("core.theme.theme")
import("core.project.config")
import("core.project.depend")
import("core.tool.linker")
import("core.platform.platform")
import("utils.progress")
-- @see https://devblogs.nvidia.com/separate-compilation-linking-cuda-device-code/
function main(target, opt)
-- disable devlink?
--
-- @note cuda.build.devlink value will be deprecated
--
local devlink = target:policy("build.cuda.devlink") or target:values("cuda.build.devlink")
if devlink == false then
return
end
-- only for binary/shared by default
-- https://github.com/xmake-io/xmake/issues/1976
if not (devlink == true or target:is_binary() or target:is_shared()) then
return
end
-- load linker instance
local linkinst = linker.load("gpucode", "cu", {target = target})
-- init culdflags
local culdflags = {"-dlink"}
-- add shared flag
if target:is_shared() then
table.insert(culdflags, "-shared")
end
-- get link flags
local linkflags = linkinst:linkflags({target = target, configs = {force = {culdflags = culdflags}}})
-- get target file
local targetfile = target:objectfile(path.join("rules", "cuda", "devlink", target:basename() .. "_gpucode.cu"))
-- get object files
local objectfiles = nil
for _, sourcebatch in pairs(target:sourcebatches()) do
if sourcebatch.sourcekind == "cu" then
objectfiles = sourcebatch.objectfiles
end
end
if not objectfiles then
return
end
-- insert gpucode.o to the object files
table.insert(target:objectfiles(), targetfile)
-- need build this target?
local depfiles = objectfiles
for _, dep in ipairs(target:orderdeps()) do
if dep:kind() == "static" then
if depfiles == objectfiles then
depfiles = table.copy(objectfiles)
end
table.insert(depfiles, dep:targetfile())
end
end
local dryrun = option.get("dry-run")
local depvalues = {linkinst:program(), linkflags}
depend.on_changed(function ()
-- is verbose?
local verbose = option.get("verbose")
-- trace progress info
progress.show(opt.progress, "${color.build.target}devlinking.$(mode) %s", path.filename(targetfile))
-- trace verbose info
if verbose then
-- show the full link command with raw arguments, it will expand @xxx.args for msvc/link on windows
print(linkinst:linkcmd(objectfiles, targetfile, {linkflags = linkflags, rawargs = true}))
end
-- link it
if not dryrun then
assert(linkinst:link(objectfiles, targetfile, {linkflags = linkflags}))
end
end, {dependfile = target:dependfile(targetfile),
lastmtime = os.mtime(targetfile),
changed = target:is_rebuilt(),
values = depvalues, files = depfiles, dryrun = dryrun})
end
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