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--!A cross-platform build utility based on Lua
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- Copyright (C) 2015-present, TBOOX Open Source Group.
--
-- @author ruki
-- @file xmake.lua
--
-- define rule: device-link
rule("cuda.build.devlink")
-- add rule: cuda environment
add_deps("cuda.env")
-- @see https://devblogs.nvidia.com/separate-compilation-linking-cuda-device-code/
before_link(function (target, opt)
-- imports
import("core.base.option")
import("core.theme.theme")
import("core.project.config")
import("core.project.depend")
import("core.tool.linker")
import("core.platform.platform")
import("private.utils.progress")
-- disable devlink?
if target:values("cuda.build.devlink") == false then
return
end
-- only for binary/shared
local targetkind = target:kind()
if targetkind ~= "binary" and targetkind ~= "shared" then
return
end
-- load linker instance
local linkinst = linker.load("gpucode", "cu", {target = target})
-- init culdflags
local culdflags = {"-dlink"}
-- add shared flag
if targetkind == "shared" then
table.insert(culdflags, "-shared")
end
-- get link flags
local linkflags = linkinst:linkflags({target = target, configs = {force = {culdflags = culdflags}}})
-- get target file
local targetfile = target:objectfile(path.join("rules", "cuda", "devlink", target:basename() .. "_gpucode.cu"))
-- get object files
local objectfiles = nil
for _, sourcebatch in pairs(target:sourcebatches()) do
if sourcebatch.sourcekind == "cu" then
objectfiles = sourcebatch.objectfiles
end
end
if not objectfiles then
return
end
-- insert gpucode.o to the object files
table.insert(target:objectfiles(), targetfile)
-- load dependent info
local dependfile = target:dependfile(targetfile)
local dependinfo = option.get("rebuild") and {} or (depend.load(dependfile) or {})
-- need build this target?
local depfiles = objectfiles
local depvalues = {linkinst:program(), linkflags}
if not depend.is_changed(dependinfo, {lastmtime = os.mtime(target:targetfile()), values = depvalues, files = depfiles}) then
return
end
-- is verbose?
local verbose = option.get("verbose")
-- trace progress info
progress.show(opt.progress, "${color.build.target}devlinking.$(mode) %s", path.filename(targetfile))
-- trace verbose info
if verbose then
print(linkinst:linkcmd(objectfiles, targetfile, {linkflags = linkflags}))
end
-- flush io buffer to update progress info
io.flush()
-- link it
assert(linkinst:link(objectfiles, targetfile, {linkflags = linkflags}))
-- update files and values to the dependent file
dependinfo.files = depfiles
dependinfo.values = depvalues
depend.save(dependinfo, dependfile)
end)
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