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--!A cross-platform build utility based on Lua
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- Copyright (C) 2015-present, Xmake Open Source Community.
--
-- @author ruki
-- @file xmake.lua
--
rule("objc.build.pcheader")
on_config(function (target, opt)
import("private.action.build.pcheader")
if not pcheader.config(target, "m", opt) then
target:rule_enable("objc.build.pcheader", false)
end
end)
before_build(function (target, jobgraph, opt)
if not os.getenv("XMAKE_IN_COMPILE_COMMANDS_PROJECT_GENERATOR") then
import("private.action.build.pcheader").build(target, jobgraph, "m", opt)
end
end, {jobgraph = true})
rule("objc++.build.pcheader")
add_orders("objc++.build.pcheader", "c++.build.modules.builder")
on_config(function (target, opt)
import("private.action.build.pcheader")
if not pcheader.config(target, "mxx", opt) then
target:rule_enable("objc++.build.pcheader", false)
end
end)
-- Since Objective-C typically does not have C++ modules,
-- we can always enable parallel compilation across targets
-- without blocking the compilation of other cpp files,
-- we perform this as much as possible during the before_build stage.
before_build(function (target, jobgraph, opt)
import("private.action.build.pcheader").build(target, jobgraph, "mxx", opt)
end, {jobgraph = true})
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