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--!A cross-platform build utility based on Lua
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- Copyright (C) 2015-present, Xmake Open Source Community.
--
-- @author ruki
-- @file xmake.lua
--
-- define rule: swift.build
rule("swift.build")
set_sourcekinds("sc")
on_build_files("private.action.build.object", {jobgraph = true, batch = true})
on_config(function (target)
-- we use swift-frontend to support multiple modules
-- @see https://github.com/xmake-io/xmake/issues/3916
if target:has_tool("sc", "swift_frontend") then
target:add("scflags", "-module-name", target:name(), {force = true})
local sourcebatch = target:sourcebatches()["swift.build"]
if sourcebatch then
for _, sourcefile in ipairs(sourcebatch.sourcefiles) do
target:add("scflags", sourcefile, {force = true})
end
end
end
end)
-- define rule: swift
rule("swift")
-- add build rules
add_deps("swift.build")
-- support `add_files("src/*.o")` to merge object files to target
add_deps("utils.merge.object")
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