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--!A cross-platform build utility based on Lua
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- Copyright (C) 2015-present, Xmake Open Source Community.
--
-- @author ruki
-- @file xmake.lua
--
-- compile hlsl shader to spirv file, .spv
--
-- e.g.
-- compile *.hlsl to *.spv files
-- add_rules("utils.hlsl2spv", {outputdir = "build"})
--
-- compile *.hlsl and generate binary c header files
-- add_rules("utils.hlsl2spv", {bin2c = true})
--
-- compile *.hlsl and generate object files for direct linking
-- add_rules("utils.hlsl2spv", {bin2obj = true})
--
-- in c code (bin2c):
-- static unsigned char g_test_ps_spv_data[] = {
-- #include "test.ps.spv.h"
-- };
--
-- in c code (bin2obj):
-- extern const uint8_t _binary_test_ps_spv_start[];
-- extern const uint8_t _binary_test_ps_spv_end[];
-- const uint32_t size = (uint32_t)(_binary_test_ps_spv_end - _binary_test_ps_spv_start);
--
--
rule("utils.hlsl2spv")
set_extensions(".hlsl")
on_load(function (target)
local is_bin2c = target:extraconf("rules", "utils.hlsl2spv", "bin2c")
if is_bin2c then
local headerdir = path.join(target:autogendir(), "rules", "utils", "hlsl2spv")
if not os.isdir(headerdir) then
os.mkdir(headerdir)
end
target:add("includedirs", headerdir)
end
end)
before_buildcmd_file(function (target, batchcmds, sourcefile_hlsl, opt)
import("lib.detect.find_tool")
import("rules.utils.bin2obj.utils", {alias = "bin2obj_utils", rootdir = os.programdir()})
import("rules.utils.bin2c.utils", {alias = "bin2c_utils", rootdir = os.programdir()})
local dxc = assert(find_tool("dxc"), "dxc not found!")
-- hlsl to spv
local basename_with_type = path.basename(sourcefile_hlsl)
local shadertype = path.extension(basename_with_type):sub(2)
if shadertype == "" then
-- if not specify shader type, considered it a header, skip
wprint("hlsl2spv: shader type not specified, skip %s", sourcefile_hlsl)
return
end
local targetenv = target:extraconf("rules", "utils.hlsl2spv", "targetenv") or "vulkan1.0"
local outputdir = target:extraconf("rules", "utils.hlsl2spv", "outputdir") or path.join(target:autogendir(), "rules", "utils", "hlsl2spv")
local hlslversion = target:extraconf("rules", "utils.hlsl2spv", "hlslversion") or "2018"
local spvfilepath = path.join(outputdir, basename_with_type .. ".spv")
local shadermodel = target:extraconf("rules", "utils.hlsl2spv", "shadermodel") or "6.0"
local sm = shadermodel:gsub("%.", "_")
local dxc_profile = shadertype .. "_" .. sm
batchcmds:show_progress(opt.progress, "${color.build.object}compiling.hlsl %s", sourcefile_hlsl)
batchcmds:mkdir(outputdir)
batchcmds:vrunv(dxc.program, {path(sourcefile_hlsl), "-spirv", "-HV", hlslversion, "-fspv-target-env=" .. targetenv, "-E", "main", "-T", dxc_profile, "-Fo", path(spvfilepath)})
-- bin2c or bin2obj
local outputfile = spvfilepath
local is_bin2c = target:extraconf("rules", "utils.hlsl2spv", "bin2c")
local is_bin2obj = target:extraconf("rules", "utils.hlsl2spv", "bin2obj")
if is_bin2c then
-- generate header file
-- note: explicitly disable zeroend (SPIR-V is binary format, not null-terminated string)
local headerfile = bin2c_utils.generate_headerfile(target, batchcmds, spvfilepath, {
progress = opt.progress,
headerdir = outputdir,
zeroend = false -- SPIR-V is binary format, not null-terminated string
})
outputfile = headerfile
elseif is_bin2obj then
-- convert to object file using bin2obj
-- note: zeroend is false by default (SPIR-V is binary format, not null-terminated string)
local objectfile = bin2obj_utils.generate_objectfile(target, batchcmds, spvfilepath, {
progress = opt.progress,
rulename = "utils.hlsl2spv" -- pass current rule name for config lookup
})
outputfile = objectfile
end
batchcmds:add_depfiles(sourcefile_hlsl)
batchcmds:set_depmtime(os.mtime(outputfile))
batchcmds:set_depcache(target:dependfile(outputfile))
end)
after_clean(function (target, batchcmds, sourcefile_hlsl)
import("private.action.clean.remove_files")
local outputdir = target:extraconf("rules", "utils.hlsl2spv", "outputdir") or path.join(target:targetdir(), "shader")
remove_files(path.join(outputdir, "*.spv"))
remove_files(path.join(outputdir, "*.spv.h"))
-- object files are cleaned automatically by xmake
end)
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