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--!A cross-platform build utility based on Lua
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- Copyright (C) 2015-present, Xmake Open Source Community.
--
-- @author ruki
-- @file load.lua
--
-- main entry
function main (target)
-- get bundle directory
local targetdir = target:targetdir()
local bundledir = path.join(targetdir, target:basename() .. ".app")
target:data_set("xcode.bundle.rootdir", bundledir)
-- get contents and resources directory
local contentsdir = bundledir
local resourcesdir = bundledir
if target:is_plat("macosx") then
contentsdir = path.join(bundledir, "Contents")
resourcesdir = path.join(bundledir, "Contents", "Resources")
end
target:data_set("xcode.bundle.contentsdir", contentsdir)
target:data_set("xcode.bundle.resourcesdir", resourcesdir)
-- set target directory for app
target:set("kind", "binary")
target:set("filename", target:basename())
-- set install directory
if target:is_plat("macosx") and not target:get("installdir") then
target:set("installdir", "/Applications")
end
-- add frameworks
if target:is_plat("macosx") then
local xcode = target:toolchain("xcode")
if xcode and xcode:config("appledev") == "catalyst" then
target:add("frameworks", "UIKit")
else
target:add("frameworks", "AppKit")
end
else
target:add("frameworks", "UIKit")
end
-- register clean files for `xmake clean`
target:add("cleanfiles", bundledir)
end
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