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--!A cross-platform build utility based on Lua
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- Copyright (C) 2015-2020, TBOOX Open Source Group.
--
-- @author ruki
-- @file load.lua
--
-- main entry
function main (target)
-- get app directory
local targetdir = target:targetdir()
local appdir = path.join(targetdir, target:basename() .. ".app")
target:data_set("xcode.app.rootdir", appdir)
-- get contents and resources directory
local contentsdir = appdir
if is_plat("macosx") then
contentsdir = path.join(appdir, "Contents")
end
local resourcesdir = path.join(contentsdir, "Resources")
target:data_set("xcode.app.contentsdir", contentsdir)
target:data_set("xcode.app.resourcesdir", resourcesdir)
-- set target directory for app
target:set("kind", "binary")
target:set("filename", target:basename())
if is_plat("macosx") then
target:set("targetdir", path.join(contentsdir, "MacOS"))
else
target:set("targetdir", appdir)
end
-- add frameworks
if is_plat("macosx") then
target:add("frameworks", "AppKit")
else
target:add("frameworks", "UIKit")
end
-- register clean files for `xmake clean`
target:add("cleanfiles", appdir)
end
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