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--!A cross-platform build utility based on Lua
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- Copyright (C) 2015-present, Xmake Open Source Community.
--
-- @author ruki
-- @file run.lua
--
-- imports
import("core.base.option")
import("devel.debugger")
import("private.action.run.runenvs")
-- run on macosx
function _run_on_macosx(target, opt)
-- get the runable target file
local contentsdir = path.absolute(target:data("xcode.bundle.contentsdir"))
local binarydir = path.join(contentsdir, "MacOS")
local targetfile = path.join(binarydir, path.filename(target:targetfile()))
-- get the run directory of target
local rundir = target:rundir()
-- enter the run directory
local oldir = os.cd(rundir)
-- add run environments
local addrunenvs, setrunenvs = runenvs.make(target)
-- debugging?
if option.get("debug") then
debugger.run(targetfile, option.get("arguments"), {addrunenvs = addrunenvs, setrunenvs = setrunenvs})
else
os.execv(targetfile, option.get("arguments"), {envs = runenvs.join(addrunenvs, setrunenvs)})
end
-- restore the previous directory
os.cd(oldir)
end
-- run on simulator
function _run_on_simulator(target, opt)
-- get devices list
local list = try { function () return os.iorun("xcrun simctl list") end}
assert(list, "simulator devices not found!")
-- find the booted devices
local name, deviceid
for _, line in ipairs(list:split('\n', {plain = true})) do
if line:find("(Booted)", 1, true) then
line = line:trim()
name, deviceid = line:match("(.-)%s+%(([%w%-]+)%)")
if name and deviceid then
break
end
end
end
assert(name and deviceid, "booted simulator devices not found!")
-- do launch on first simulator device
local bundle_identifier = target:values("xcode.bundle_identifier") or get_config("xcode_bundle_identifier") or "io.xmake." .. target:name()
if bundle_identifier then
print("running %s application on %s (%s) ..", target:name(), name, deviceid)
os.execv("xcrun", {"simctl", "launch", "--console", deviceid, bundle_identifier})
end
end
-- main entry
function main (target, opt)
if target:is_plat("macosx") then
_run_on_macosx(target, opt)
elseif target:is_plat("iphoneos") and target:is_arch("x86_64", "i386") then
_run_on_simulator(target, opt)
else
raise("we can only run application on macOS or simulator!")
end
end
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