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--!A cross-platform build utility based on Lua
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- Copyright (C) 2015-2020, TBOOX Open Source Group.
--
-- @author ruki
-- @file run.lua
--
-- imports
import("core.base.option")
import("devel.debugger")
import("private.action.run.make_runenvs")
-- main entry
function main (target, opt)
-- get the runable target file
local contentsdir = path.absolute(target:data("xcode.bundle.contentsdir"))
local binarydir = contentsdir
if is_plat("macosx") then
binarydir = path.join(contentsdir, "MacOS")
else
raise("we can only run macOS application!")
end
local targetfile = path.join(binarydir, path.filename(target:targetfile()))
-- get the run directory of target
local rundir = target:rundir()
-- enter the run directory
local oldir = os.cd(rundir)
-- add run environments
local addrunenvs, setrunenvs = make_runenvs(target)
for name, values in pairs(addrunenvs) do
os.addenv(name, unpack(table.wrap(values)))
end
for name, value in pairs(setrunenvs) do
os.setenv(name, unpack(table.wrap(value)))
end
-- debugging?
if option.get("debug") then
debugger.run(targetfile, option.get("arguments"))
else
os.execv(targetfile, option.get("arguments"))
end
-- restore the previous directory
os.cd(oldir)
end
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