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--!A cross-platform build utility based on Lua
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- Copyright (C) 2015-present, TBOOX Open Source Group.
--
-- @author ruki
-- @file xmake.lua
--
-- define rule: xcode bundle
rule("xcode.bundle")
-- support add_files("Info.plist")
add_deps("xcode.info_plist")
-- we must set kind before target.on_load(), may we will use target in on_load()
before_load(function (target)
-- get bundle directory
local targetdir = target:targetdir()
local bundledir = path.join(targetdir, target:basename() .. ".bundle")
target:data_set("xcode.bundle.rootdir", bundledir)
-- get contents and resources directory
local contentsdir = bundledir
local resourcesdir = bundledir
if target:is_plat("macosx") then
contentsdir = path.join(bundledir, "Contents")
resourcesdir = path.join(bundledir, "Contents", "Resources")
end
target:data_set("xcode.bundle.contentsdir", contentsdir)
target:data_set("xcode.bundle.resourcesdir", resourcesdir)
-- set target info for bundle
target:set("filename", target:basename())
-- generate binary as bundle, we cannot set `-shared` or `-dynamiclib`
target:set("kind", "binary")
target:add("ldflags", "-bundle", {force = true})
-- register clean files for `xmake clean`
target:add("cleanfiles", bundledir)
end)
after_build(function (target, opt)
-- imports
import("core.base.option")
import("core.theme.theme")
import("core.project.depend")
import("private.tools.codesign")
import("private.utils.progress")
-- get bundle and resources directory
local bundledir = path.absolute(target:data("xcode.bundle.rootdir"))
local contentsdir = path.absolute(target:data("xcode.bundle.contentsdir"))
local resourcesdir = path.absolute(target:data("xcode.bundle.resourcesdir"))
-- do build if changed
depend.on_changed(function ()
-- trace progress info
progress.show(opt.progress, "${color.build.target}generating.xcode.$(mode) %s", path.filename(bundledir))
-- copy target file
if target:is_plat("macosx") then
os.vcp(target:targetfile(), path.join(contentsdir, "MacOS", path.filename(target:targetfile())))
else
os.vcp(target:targetfile(), path.join(contentsdir, path.filename(target:targetfile())))
end
-- copy resource files
local srcfiles, dstfiles = target:installfiles(resourcesdir)
if srcfiles and dstfiles then
local i = 1
for _, srcfile in ipairs(srcfiles) do
local dstfile = dstfiles[i]
if dstfile then
os.vcp(srcfile, dstfile)
end
i = i + 1
end
end
-- do codesign
local codesign_identity = target:values("xcode.codesign_identity") or get_config("xcode_codesign_identity")
if target:is_plat("macosx") or (target:is_plat("iphoneos") and target:is_arch("x86_64", "i386")) then
codesign_identity = nil
end
codesign(bundledir, codesign_identity)
end, {dependfile = target:dependfile(bundledir), files = {bundledir, target:targetfile()}})
end)
on_install(function (target)
local bundledir = path.absolute(target:data("xcode.bundle.rootdir"))
local installdir = target:installdir()
if installdir then
if not os.isdir(installdir) then
os.mkdir(installdir)
end
os.vcp(bundledir, installdir)
end
end)
on_uninstall(function (target)
local bundledir = path.absolute(target:data("xcode.bundle.rootdir"))
local installdir = target:installdir()
os.tryrm(path.join(installdir, path.filename(bundledir)))
end)
-- disable package
on_package(function (target) end)
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