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--!A cross-platform build utility based on Lua
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- Copyright (C) 2015-present, Xmake Open Source Community.
--
-- @author ruki
-- @file xmake.lua
--
-- define rule: xcode framework
rule("xcode.framework")
-- support add_files("Info.plist")
add_deps("xcode.info_plist")
-- we must set kind before target.on_load(), may we will use target in on_load()
on_load(function (target)
-- get framework directory
local targetdir = target:targetdir()
local bundledir = path.join(targetdir, target:basename() .. ".framework")
target:data_set("xcode.bundle.rootdir", bundledir)
-- get contents and resources directory
local contentsdir = target:is_plat("macosx") and path.join(bundledir, "Versions", "A") or bundledir
local resourcesdir = path.join(contentsdir, "Resources")
target:data_set("xcode.bundle.contentsdir", contentsdir)
target:data_set("xcode.bundle.resourcesdir", resourcesdir)
-- set target info for framework
if not target:get("kind") then
target:set("kind", "shared")
end
target:set("filename", target:basename())
-- export frameworks for `add_deps()`
target:data_set("inherit.links", false) -- disable to inherit links, @see rule("utils.inherit.links")
target:add("frameworks", target:basename(), {interface = true})
target:add("frameworkdirs", targetdir, {interface = true})
target:add("includedirs", path.join(contentsdir, "Headers.tmp"), {interface = true})
-- register clean files for `xmake clean`
target:add("cleanfiles", bundledir)
end)
before_build(function (target)
-- get framework directory
local bundledir = path.absolute(target:data("xcode.bundle.rootdir"))
local contentsdir = path.absolute(target:data("xcode.bundle.contentsdir"))
local headersdir = path.join(contentsdir, "Headers.tmp", target:basename())
-- copy header files to the framework directory
local srcheaders, dstheaders = target:headerfiles(headersdir)
if srcheaders and dstheaders then
local i = 1
for _, srcheader in ipairs(srcheaders) do
local dstheader = dstheaders[i]
if dstheader then
os.vcp(srcheader, dstheader)
end
i = i + 1
end
end
if not os.isdir(headersdir) then
os.mkdir(headersdir)
end
end)
after_link(function (target, opt)
-- imports
import("core.base.option")
import("core.theme.theme")
import("core.project.depend")
import("private.tools.codesign")
import("utils.progress")
-- get framework directory
local bundledir = path.absolute(target:data("xcode.bundle.rootdir"))
local contentsdir = target:data("xcode.bundle.contentsdir")
local resourcesdir = target:data("xcode.bundle.resourcesdir")
local headersdir = path.join(contentsdir, "Headers")
-- do build if changed
depend.on_changed(function ()
-- trace progress info
progress.show(opt.progress, "${color.build.target}generating.xcode.$(mode) %s", path.filename(bundledir))
-- copy target file
if not os.isdir(contentsdir) then
os.mkdir(contentsdir)
end
os.vcp(target:targetfile(), contentsdir)
if target:is_shared() then
-- change rpath
-- @see https://github.com/xmake-io/xmake/issues/2679#issuecomment-1221839215
local filename = path.filename(target:targetfile())
local targetfile = path.join(contentsdir, filename)
local rpath = path.relative(contentsdir, path.directory(bundledir))
os.vrunv("install_name_tool", {"-id", path.join("@rpath", rpath, filename), targetfile})
end
-- move header files
os.tryrm(headersdir)
os.mv(path.join(contentsdir, "Headers.tmp", target:basename()), headersdir)
os.rm(path.join(contentsdir, "Headers.tmp"))
-- copy resource files
local srcfiles, dstfiles = target:installfiles(resourcesdir)
if srcfiles and dstfiles then
local i = 1
for _, srcfile in ipairs(srcfiles) do
local dstfile = dstfiles[i]
if dstfile then
os.vcp(srcfile, dstfile)
end
i = i + 1
end
end
-- link Versions/Current -> Versions/A
-- only for macos, @see https://github.com/xmake-io/xmake/issues/2765
if target:is_plat("macosx") then
local oldir = os.cd(path.join(bundledir, "Versions"))
os.tryrm("Current")
os.ln("A", "Current")
-- link bundledir/* -> Versions/Current/*
local target_filename = path.filename(target:targetfile())
os.cd(bundledir)
os.tryrm("Headers")
os.tryrm("Resources")
os.tryrm(target_filename)
os.tryrm("Info.plist")
os.ln("Versions/Current/Headers", "Headers")
if os.isdir(resourcesdir) then
os.ln("Versions/Current/Resources", "Resources")
end
os.ln(path.join("Versions/Current", target_filename), target_filename)
os.cd(oldir)
end
-- do codesign, only for dynamic library
if target:is_shared() then
local codesign_identity = target:values("xcode.codesign_identity") or get_config("xcode_codesign_identity")
if target:is_plat("macosx") or (target:is_plat("iphoneos") and target:is_arch("x86_64", "i386")) then
codesign_identity = nil
end
codesign(contentsdir, codesign_identity)
end
end, {dependfile = target:dependfile(bundledir), files = {bundledir, target:targetfile()}, changed = target:is_rebuilt()})
end)
on_install(function (target)
import("xcode.application.build", {alias = "appbuild", rootdir = path.join(os.programdir(), "rules")})
local bundledir = path.absolute(target:data("xcode.bundle.rootdir"))
local installdir = target:installdir()
if installdir then
if not os.isdir(installdir) then
os.mkdir(installdir)
end
os.vcp(bundledir, installdir, {symlink = true})
end
end)
on_uninstall(function (target)
local bundledir = path.absolute(target:data("xcode.bundle.rootdir"))
local installdir = target:installdir()
os.tryrm(path.join(installdir, path.filename(bundledir)))
end)
-- disable package
on_package(function (target) end)
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