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--!A cross-platform build utility based on Lua
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- Copyright (C) 2015-present, TBOOX Open Source Group.
--
-- @author ruki
-- @file xmake.lua
--
-- define rule
rule("xcode.xcassets")
-- support add_files("*.xcassets")
set_extensions(".xcassets")
-- build *.xcassets
on_build_file(function (target, sourcefile, opt)
-- imports
import("core.base.option")
import("core.theme.theme")
import("core.project.depend")
import("core.tool.toolchain")
import("utils.progress")
-- get xcode sdk directory
local xcode_sdkdir = assert(get_config("xcode"), "xcode not found!")
local xcode_usrdir = path.join(xcode_sdkdir, "Contents", "Developer", "usr")
-- get resources directory
local resourcesdir = assert(target:data("xcode.bundle.resourcesdir"), "resources directory not found!")
-- need re-compile it?
local dependfile = target:dependfile(sourcefile)
local dependinfo = target:is_rebuilt() and {} or (depend.load(dependfile) or {})
if not depend.is_changed(dependinfo, {lastmtime = os.mtime(dependfile)}) then
return
end
-- ensure resources directory exists
if not os.isdir(resourcesdir) then
os.mkdir(resourcesdir)
end
-- trace progress info
progress.show(opt.progress, "${color.build.object}compiling.xcode.$(mode) %s", sourcefile)
-- get assetcatalog_generated_info.plist
local assetcatalog_generated_info_plist = path.join(target:autogendir(), "rules", "xcode", "xcassets", "assetcatalog_generated_info.plist")
io.writefile(assetcatalog_generated_info_plist, "")
-- do compile
local target_minver = nil
local toolchain_xcode = toolchain.load("xcode", {plat = target:plat(), arch = target:arch()})
if toolchain_xcode then
target_minver = toolchain_xcode:config("target_minver")
end
local argv = {"--warnings", "--notices", "--output-format", "human-readable-text"}
if target:is_plat("macosx") then
table.insert(argv, "--target-device")
table.insert(argv, "mac")
table.insert(argv, "--platform")
table.insert(argv, "macosx")
elseif target:is_plat("iphoneos") then
table.insert(argv, "--target-device")
table.insert(argv, "iphone")
table.insert(argv, "--target-device")
table.insert(argv, "ipad")
table.insert(argv, "--platform")
table.insert(argv, "iphoneos")
else
assert("unknown device!")
end
if target_minver then
table.insert(argv, "--minimum-deployment-target")
table.insert(argv, target_minver)
end
table.insert(argv, "--app-icon")
table.insert(argv, "AppIcon")
if target:is_plat("iphoneos") then
table.insert(argv, "--enable-on-demand-resources")
table.insert(argv, "YES")
table.insert(argv, "--compress-pngs")
else
table.insert(argv, "--enable-on-demand-resources")
table.insert(argv, "NO")
end
table.insert(argv, "--output-partial-info-plist")
table.insert(argv, assetcatalog_generated_info_plist)
table.insert(argv, "--development-region")
table.insert(argv, "en")
table.insert(argv, "--product-type")
table.insert(argv, "com.apple.product-type.application")
table.insert(argv, "--compile")
table.insert(argv, resourcesdir)
table.insert(argv, sourcefile)
os.vrunv(path.join(xcode_usrdir, "bin", "actool"), argv)
-- update files and values to the dependent file
dependinfo.files = {sourcefile}
depend.save(dependinfo, dependfile)
end)
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