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--!The Automatic Cross-platform Build Tool
--
-- XMake is free software; you can redistribute it and/or modify
-- it under the terms of the GNU Lesser General Public License as published by
-- the Free Software Foundation; either version 2.1 of the License, or
-- (at your option) any later version.
--
-- XMake is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU Lesser General Public License for more details.
--
-- You should have received a copy of the GNU Lesser General Public License
-- along with XMake;
-- If not, see <a href="http://www.gnu.org/licenses/"> http://www.gnu.org/licenses/</a>
--
-- Copyright (C) 2009 - 2015, ruki All rights reserved.
--
-- @author ruki
-- @file _lua.lua
--
-- define module: _lua
local _lua = _lua or {}
-- load modules
local os = require("base/os")
local path = require("base/path")
local utils = require("base/utils")
local config = require("base/config")
local string = require("base/string")
local tools = require("tools/tools")
local platform = require("platform/platform")
-- need access to the given file?
function _lua.need(name)
-- no accessors
return false
end
-- done
function _lua.done()
-- the options
local options = xmake._OPTIONS
assert(options)
-- no script?
if not options.script then
return false
end
-- the arguments
local arguments = options.arguments or {}
if type(arguments) ~= "table" then
arguments = {}
end
-- is string script?
if options.string then
-- trace
utils.verbose("script: %s", options.script)
-- load and run string
local script = loadstring(options.script)
if script then
return script(arguments)
end
else
-- attempt to load script from the given file if exists
local file = options.script
if not path.is_absolute(file) then
file = path.absolute(file)
end
-- attempt to load script from the tools directory
if not os.isfile(file) then
file = tools.find(options.script, xmake._SCRIPTS_DIR .. "/tools")
end
-- load and run the script file
if os.isfile(file) then
-- load script
local script = loadfile(file)
if script then
-- load module
local module = script()
if module then
-- init module
if module.init then
module:init(options.script)
end
-- done module
return module:main(arguments)
end
end
end
end
-- failed
utils.error("cannot run this script: %s", options.script)
return false
end
-- the menu
function _lua.menu()
return {
-- xmake l
shortname = 'l'
-- usage
, usage = "xmake lua|l [options] [script] [arguments]"
-- description
, description = "Run the lua script."
-- options
, options =
{
{'s', "string", "k", nil, "Run the lua string script." }
, {}
, {'v', "verbose", "k", nil, "Print lots of verbose information." }
, {nil, "version", "k", nil, "Print the version number and exit." }
, {'h', "help", "k", nil, "Print this help message and exit." }
, {}
, {nil, "script", "v", nil, "Run the given lua script."
, " - The script name from the xmake tool directory"
, " - The script file"
, " - The script string" }
, {nil, "arguments", "vs", nil, "The script arguments" }
}
}
end
-- return module: _lua
return _lua
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