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|
--!The Automatic Cross-platform Build Tool
--
-- XMake is free software; you can redistribute it and/or modify
-- it under the terms of the GNU Lesser General Public License as published by
-- the Free Software Foundation; either version 2.1 of the License, or
-- (at your option) any later version.
--
-- XMake is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU Lesser General Public License for more details.
--
-- You should have received a copy of the GNU Lesser General Public License
-- along with XMake;
-- If not, see <a href="http://www.gnu.org/licenses/"> http://www.gnu.org/licenses/</a>
--
-- Copyright (C) 2009 - 2015, ruki All rights reserved.
--
-- @author ruki
-- @file main.lua
--
-- define module: main
local main = main or {}
-- load modules
local os = require("base/os")
local path = require("base/path")
local utils = require("base/utils")
local option = require("base/option")
local config = require("base/config")
local global = require("base/global")
local project = require("base/project")
local preprocessor = require("base/preprocessor")
local action = require("action/action")
local platform = require("platform/platform")
-- init the option menu
local menu =
{
-- title
title = xmake._VERSION .. ", The Automatic Cross-platform Build Tool"
-- copyright
, copyright = "Copyright (C) 2015-2016 Ruki Wang, tboox.org\nCopyright (C) 2005-2014 Mike Pall, luajit.org"
-- build project: xmake
, main =
{
-- usage
usage = "xmake [action] [options] [target]"
-- description
, description = "Build the project if no given action."
, -- actions
actions = {"create", "config", "global", "install", "clean", "run", "lua"}
-- options
, options =
{
{'b', "build", "k", nil, "Build project. This is default building mode and optional." }
, {'u', "update", "k", nil, "Only relink and update the binary files." }
, {'r', "rebuild", "k", nil, "Rebuild the project." }
, {}
, {'f', "file", "kv", "xmake.xproj","Read a given xmake.xproj file." }
, {'P', "project", "kv", nil, "Change to the given project directory."
, "Search priority:"
, " 1. The Given Command Argument"
, " 2. The Envirnoment Variable: XMAKE_PROJECT_DIR"
, " 3. The Current Directory" }
, {}
, {'v', "verbose", "k", nil, "Print lots of verbose information." }
, {nil, "version", "k", nil, "Print the version number and exit." }
, {'h', "help", "k", nil, "Print this help message and exit." }
, {}
, {nil, "target", "v", "all", "Build the given target." }
}
}
-- create project: xmake create
, create =
{
-- xmake p
shortname = 'p'
-- usage
, usage = "xmake create|p [options] [target]"
-- description
, description = "Create a new project."
-- options
, options =
{
{'n', "name", "kv", nil, "The project name." }
, {'f', "file", "kv", "xmake.xproj","Create a given xmake.xproj file." }
, {'P', "project", "kv", nil, "Create from the given project directory."
, "Search priority:"
, " 1. The Given Command Argument"
, " 2. The Envirnoment Variable: XMAKE_PROJECT_DIR"
, " 3. The Current Directory" }
, {'l', "language", "kv", "c", "The project language"
, " - c"
, " - c++"
, " - objc"
, " - objc++"
, " - lua" }
, {'t', "type", "kv", "console", "The project type"
, " - console"
, " - library_static"
, " - library_shared"
, " - application_empty"
, " - application_singleview"
, " - game" }
, {}
, {'v', "verbose", "k", nil, "Print lots of verbose information." }
, {nil, "version", "k", nil, "Print the version number and exit." }
, {'h', "help", "k", nil, "Print this help message and exit." }
, {}
, {nil, "target", "v", nil, "Create the given target"
, "Uses the project name as target if not exists." }
}
}
-- config project: xmake config
, config =
{
-- xmake f
shortname = 'f'
-- usage
, usage = "xmake config|f [options] [target]"
-- description
, description = "Configure the project."
-- options
, options =
{
{'c', "clean", "k", nil, "Clean the cached configure and configure all again." }
, {}
, {'p', "plat", "kv", xmake._HOST, "Compile for the given platform."
, function ()
local descriptions = {}
local plats = platform.plats()
if plats then
for i, plat in ipairs(plats) do
descriptions[i] = " - " .. plat
end
end
return descriptions
end }
, {'a', "arch", "kv", "auto", "Compile for the given architecture."
, function ()
local descriptions = {}
local plats = platform.plats()
if plats then
for i, plat in ipairs(plats) do
descriptions[i] = " - " .. plat .. ":"
local archs = platform.archs(plat)
if archs then
for _, arch in ipairs(archs) do
descriptions[i] = descriptions[i] .. " " .. arch
end
end
end
end
return descriptions
end }
, {'m', "mode", "kv", "release", "Compile for the given mode."
, " - debug"
, " - release"
, " - profile" }
, {'-', "host", "kv", xmake._HOST, "The current host environment." }
, {}
, {'o', "buildir", "kv", "build", "Set the build directory." }
, {'k', "packages", "kv", "pkg", "Set the packages directory." }
, {}
, {nil, "ccache", "kv", "auto", "Enable or disable the c/c++ compiler cache."
, " --ccache=[y|n]" }
, {}
, {nil, "cross", "kv", nil, "The cross toolchains prefix"
, ".e.g"
, " - i386-mingw32-"
, " - arm-linux-androideabi-" }
, {nil, "toolchains", "kv", nil, "The cross toolchains directory" }
, {}
, {nil, "cc", "kv", nil, "The C Compiler" }
, {nil, "cxx", "kv", nil, "The C++ Compiler" }
, {nil, "cflags", "kv", nil, "The C Compiler Flags" }
, {nil, "cxflags", "kv", nil, "The C/C++ compiler Flags" }
, {nil, "cxxflags", "kv", nil, "The C++ Compiler Flags" }
, {}
, {nil, "as", "kv", nil, "The Assembler" }
, {nil, "asflags", "kv", nil, "The Assembler Flags" }
, {}
, {nil, "ld", "kv", nil, "The Linker" }
, {nil, "ldflags", "kv", nil, "The Binary Linker Flags" }
, {}
, {nil, "ar", "kv", nil, "The Static Library Linker" }
, {nil, "arflags", "kv", nil, "The Static Library Linker Flags" }
, {}
, {nil, "sh", "kv", nil, "The Shared Library Linker" }
, {nil, "shflags", "kv", nil, "The Shared Library Linker Flags" }
-- the options for all platforms
, function () return platform.menu("config") end
, {}
, {'f', "file", "kv", "xmake.xproj","Read a given xmake.xproj file." }
, {'P', "project", "kv", nil, "Change to the given project directory."
, "Search priority:"
, " 1. The Given Command Argument"
, " 2. The Envirnoment Variable: XMAKE_PROJECT_DIR"
, " 3. The Current Directory" }
, {}
, {'v', "verbose", "k", nil, "Print lots of verbose information." }
, {nil, "version", "k", nil, "Print the version number and exit." }
, {'h', "help", "k", nil, "Print this help message and exit." }
, {}
, {nil, "target", "v", "all", "Configure for the given target." }
}
}
-- config global: xmake global
, global =
{
-- xmake g
shortname = 'g'
-- usage
, usage = "xmake global|g [options] [target]"
-- description
, description = "Configure the global options for xmake."
-- options
, options =
{
{'c', "clean", "k", nil, "Clean the cached configure and configure all again." }
, {nil, "ccache", "kv", "auto", "Enable or disable the c/c++ compiler cache."
, " --ccache=[y|n]" }
, {}
-- the options for all platforms
, function () return platform.menu("global") end
, {}
, {'v', "verbose", "k", nil, "Print lots of verbose information." }
, {nil, "version", "k", nil, "Print the version number and exit." }
, {'h', "help", "k", nil, "Print this help message and exit." }
}
}
-- install project: xmake install
, install =
{
-- xmake i
shortname = 'i'
-- usage
, usage = "xmake install|i [options] [target]"
-- description
, description = "Package and install the project binary files."
-- options
, options =
{
{'f', "file", "kv", "xmake.xproj","Read a given xmake.xproj file." }
, {'P', "project", "kv", nil, "Change to the given project directory."
, "Search priority:"
, " 1. The Given Command Argument"
, " 2. The Envirnoment Variable: XMAKE_PROJECT_DIR"
, " 3. The Current Directory" }
, {}
, {'v', "verbose", "k", nil, "Print lots of verbose information." }
, {nil, "version", "k", nil, "Print the version number and exit." }
, {'h', "help", "k", nil, "Print this help message and exit." }
, {}
, {nil, "target", "v", "all", "Install the given target." }
}
}
-- clean project: xmake clean
, clean =
{
-- xmake c
shortname = 'c'
-- usage
, usage = "xmake clean|c [options] [target]"
-- description
, description = "Remove all binary and temporary files."
-- options
, options =
{
{'f', "file", "kv", "xmake.xproj","Read a given xmake.xproj file." }
, {'P', "project", "kv", nil, "Change to the given project directory."
, "Search priority:"
, " 1. The Given Command Argument"
, " 2. The Envirnoment Variable: XMAKE_PROJECT_DIR"
, " 3. The Current Directory" }
, {}
, {'v', "verbose", "k", nil, "Print lots of verbose information." }
, {nil, "version", "k", nil, "Print the version number and exit." }
, {'h', "help", "k", nil, "Print this help message and exit." }
, {}
, {nil, "target", "v", "all", "Clean for the given target." }
}
}
-- run target: xmake run
, run =
{
-- xmake r
shortname = 'r'
-- usage
, usage = "xmake run|r [options] [target] [arguments]"
-- description
, description = "Run the project target."
-- options
, options =
{
{'d', "debug", "k", nil, "Run and debug the given target." }
, {nil, "debugger", "kv", "auto", "Set the debugger path." }
, {}
, {'f', "file", "kv", "xmake.xproj","Read a given xmake.xproj file." }
, {'P', "project", "kv", nil, "Change to the given project directory."
, "Search priority:"
, " 1. The Given Command Argument"
, " 2. The Envirnoment Variable: XMAKE_PROJECT_DIR"
, " 3. The Current Directory" }
, {}
, {'v', "verbose", "k", nil, "Print lots of verbose information." }
, {nil, "version", "k", nil, "Print the version number and exit." }
, {'h', "help", "k", nil, "Print this help message and exit." }
, {}
, {nil, "target", "v", nil, "Run the given target." }
, {nil, "arguments", "vs", nil, "The target arguments" }
}
}
-- run lua: xmake lua
, lua =
{
-- xmake l
shortname = 'l'
-- usage
, usage = "xmake lua|l [options] [script] [arguments]"
-- description
, description = "Run the lua script."
-- options
, options =
{
{'s', "string", "k", nil, "Run the lua string script." }
, {}
, {'v', "verbose", "k", nil, "Print lots of verbose information." }
, {nil, "version", "k", nil, "Print the version number and exit." }
, {'h', "help", "k", nil, "Print this help message and exit." }
, {}
, {nil, "script", "v", nil, "Run the given lua script."
, " - The script name from the xmake tool directory"
, " - The script file"
, " - The script string" }
, {nil, "arguments", "vs", nil, "The script arguments" }
}
}
}
-- prepare global
function main._prepare_global()
-- the options
local options = xmake._OPTIONS
assert(options)
-- load global configure
global.loadxconf()
-- xmake global?
if options._ACTION == "global" then
-- wrap the global configure for more convenient to get and set values
local global_wrapped = {}
setmetatable(global_wrapped,
{
__index = function(tbl, key)
return global.get(key)
end,
__newindex = function(tbl, key, val)
global.set(key, val)
end
})
-- probe the global platform configure
platform.probe(global_wrapped, true)
-- clear up the global configure
global.clearup()
end
-- ok
return true
end
-- prepare project
function main._prepare_project()
-- the options
local options = xmake._OPTIONS
assert(options)
-- init the project directory
options.project = options.project or options._DEFAULTS.project or xmake._PROJECT_DIR
options.project = path.absolute(options.project)
assert(options.project)
-- save the project directory
xmake._PROJECT_DIR = options.project
-- init the xmake.xproj file path
options.file = options.file or options._DEFAULTS.file or "xmake.xproj"
if not path.is_absolute(options.file) then
options.file = path.absolute(options.file, options.project)
end
assert(options.file)
-- init the build directory
if options.buildir and path.is_absolute(options.buildir) then
options.buildir = path.relative(options.buildir, xmake._PROJECT_DIR)
end
-- load xmake.xconf file first
local errors = config.loadxconf()
if errors then return errors end
-- xmake config or marked as "reconfig"?
if options._ACTION == "config" or config._RECONFIG then
-- wrap the configure for more convenient to get and set values
local config_wrapped = {}
setmetatable(config_wrapped,
{
__index = function(tbl, key)
return config.get(key)
end,
__newindex = function(tbl, key, val)
config.set(key, val)
end
})
-- probe the current platform configure
platform.probe(config_wrapped, false)
-- clear up the configure
config.clearup()
end
-- merge the default options
for k, v in pairs(options._DEFAULTS) do
if not options[k] then options[k] = v end
end
-- load xmake.xproj file
return project.loadxproj(options.file)
end
-- done help
function main._done_help()
-- the options
local options = xmake._OPTIONS
assert(options)
-- done help
if options.help then
-- print menu
option.print_menu(options._ACTION)
-- ok
return true
-- done version
elseif options.version then
-- print title
if option._MENU.title then
print(option._MENU.title)
end
-- print copyright
if option._MENU.copyright then
print(option._MENU.copyright)
end
-- ok
return true
end
end
-- done option
function main._done_option()
-- the options
local options = xmake._OPTIONS
assert(options)
-- done help?
if main._done_help() then
return true
end
-- done lua?
if options._ACTION == "lua" then
return action.done("lua")
end
-- prepare global
main._prepare_global()
-- done global?
if options._ACTION == "global" then
return action.done("global")
end
-- prepare project
local errors = main._prepare_project()
if errors then
-- error
utils.error(errors)
return false
end
-- make the current platform configure
if not platform.make() then
-- error
utils.error("make platform configure: %s failed!", config.get("plat"))
return false
end
-- enter the project directory
if not os.cd(xmake._PROJECT_DIR) then
-- error
utils.error("not found project: %s!", xmake._PROJECT_DIR)
return false
end
-- dump project
project.dump()
-- dump platform
platform.dump()
-- reconfig it first if marked as "reconfig"
if config._RECONFIG and not action.done("config") then
-- error
utils.error("reconfig failed for the changed host!")
return false
end
-- done action
return action.done(options._ACTION or "build")
end
-- the main function
function main.done()
-- init project directory first
local projectdir = option.find(xmake._ARGV, "project", "P")
if projectdir then
xmake._PROJECT_DIR = path.absolute(projectdir)
end
-- init option
if not option.init(xmake._ARGV, menu) then
return -1
end
-- done option
if not main._done_option() then
return -1
end
-- ok
return 0
end
-- return module: main
return main
|