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--!The Automatic Cross-platform Build Tool
--
-- XMake is free software; you can redistribute it and/or modify
-- it under the terms of the GNU Lesser General Public License as published by
-- the Free Software Foundation; either version 2.1 of the License, or
-- (at your option) any later version.
--
-- XMake is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU Lesser General Public License for more details.
--
-- You should have received a copy of the GNU Lesser General Public License
-- along with XMake;
-- If not, see <a href="http://www.gnu.org/licenses/"> http://www.gnu.org/licenses/</a>
--
-- Copyright (C) 2009 - 2015, ruki All rights reserved.
--
-- @author ruki
-- @file project.lua
--
-- define module: config
local project = project or {}
-- load modules
local utils = require("base/utils")
local config = require("base/config")
local preprocessor = require("base/preprocessor")
-- load xproj
function project.loadxproj(file)
-- check
assert(file)
-- init configures
local configures = { "kind"
, "deps"
, "files"
, "links"
, "mflags"
, "headers"
, "headerdir"
, "targetdir"
, "objectdir"
, "linkdirs"
, "includedirs"
, "cflags"
, "cxxflags"
, "ldflags"
, "mxflags"
, "defines"}
-- init filter
local filter = function (v)
if v == "buildir" then
local target = config.target()
return utils.ifelse(target, target.output, nil);
elseif v == "projectdir" then
return xmake._PROJECT_DIR
end
return v
end
-- init import
local import = function (name)
-- import configs?
if name == "configs" then
-- init configs
local configs = {}
-- get the config for the current target
local target = config.target()
if target then
for k, v in pairs(target) do
if k and type(k) == "string" and not k:startswith("_") then
configs[k] = v
end
end
end
-- init the project directory
configs.projectdir = xmake._OPTIONS.project
-- import it
return configs
end
end
-- load and execute the xmake.xproj
local newenv, errors = preprocessor.loadfile(file, "project", configures, {"target", "platforms"}, filter, import)
if newenv and newenv._CONFIGS then
-- ok
project._CONFIGS = newenv._CONFIGS
elseif errors then
-- error
return errors
else
-- error
return string.format("load %s failed!", file)
end
end
-- dump configs
function project.dump()
-- check
assert(project._CONFIGS)
-- dump
if xmake._OPTIONS.verbose then
utils.dump(project._CONFIGS, "_PARENT")
end
end
-- return module: project
return project
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