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path: root/xmake/scripts/platform/iphonesimulator/iphonesimulator.lua
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--!The Automatic Cross-platform Build Tool
-- 
-- XMake is free software; you can redistribute it and/or modify
-- it under the terms of the GNU Lesser General Public License as published by
-- the Free Software Foundation; either version 2.1 of the License, or
-- (at your option) any later version.
-- 
-- XMake is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-- GNU Lesser General Public License for more details.
-- 
-- You should have received a copy of the GNU Lesser General Public License
-- along with XMake; 
-- If not, see <a href="http://www.gnu.org/licenses/"> http://www.gnu.org/licenses/</a>
-- 
-- Copyright (C) 2009 - 2015, ruki All rights reserved.
--
-- @author      ruki
-- @file        iphonesimulator.lua
--

-- define module: iphonesimulator
local iphonesimulator = iphonesimulator or {}

-- load modules
local config                = require("base/config")

-- init host
iphonesimulator._HOST       = "macosx"

-- init os
iphonesimulator._OS         = "ios"

-- init architectures
iphonesimulator._ARCHS      = {"i386", "x86_64"}

-- make configure
function iphonesimulator.make(configs)

    -- init the file formats
    configs.formats         = {}
    configs.formats.static  = {"lib", ".a"}
    configs.formats.object  = {"",    ".o"}
    configs.formats.shared  = {"lib", ".dylib"}
 
    -- init the toolchains
    configs.tools           = {}
    configs.tools.make      = config.get("make")
    configs.tools.ccache    = config.get("__ccache")
    configs.tools.cc        = config.get("cc")
    configs.tools.cxx       = config.get("cxx")
    configs.tools.mm        = config.get("mm") 
    configs.tools.mxx       = config.get("mxx") 
    configs.tools.ld        = config.get("ld") 
    configs.tools.ar        = config.get("ar") 
    configs.tools.sh        = config.get("sh") 

    -- init flags for architecture
    local archflags = nil
    local arch = config.get("arch")
    if arch then archflags = "-arch " .. arch end
    configs.cxflags     = { archflags }
    configs.mxflags     = { archflags }
    configs.asflags     = { archflags }
    configs.ldflags     = { archflags, "-Xlinker -objc_abi_version", "-Xlinker 2 -stdlib=libc++", "-Xlinker -no_implicit_dylibs", "-fobjc-link-runtime", "-mios-simulator-version-min=5.0" }
    configs.shflags     = { archflags, "-Xlinker -objc_abi_version", "-Xlinker 2 -stdlib=libc++", "-Xlinker -no_implicit_dylibs", "-fobjc-link-runtime", "-mios-simulator-version-min=5.0" }
 
    -- init flags for the xcode sdk directory
    local xcode_dir     = config.get("xcode_dir")
    local xcode_sdkver  = config.get("xcode_sdkver")
    if xcode_dir and xcode_sdkver then
        local xcode_sdkdir = xcode_dir .. "/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator" .. xcode_sdkver .. ".sdk"
        table.insert(configs.cxflags, "-isysroot " .. xcode_sdkdir)
        table.insert(configs.asflags, "-isysroot " .. xcode_sdkdir)
        table.insert(configs.mxflags, "-isysroot " .. xcode_sdkdir)
        table.insert(configs.ldflags, "-isysroot " .. xcode_sdkdir)
        table.insert(configs.shflags, "-isysroot " .. xcode_sdkdir)
    end
end

-- get the option menu for action: xmake config or global
function iphonesimulator.menu(action)

    -- init config option menu
    iphonesimulator._MENU_CONFIG = iphonesimulator._MENU_CONFIG or
            {   {}   
            ,   {nil, "mm",             "kv", nil,          "The Objc Compiler"                     }
            ,   {nil, "mxx",            "kv", nil,          "The Objc++ Compiler"                   }
            ,   {nil, "mflags",         "kv", nil,          "The Objc Compiler Flags"               }
            ,   {nil, "mxflags",        "kv", nil,          "The Objc/c++ Compiler Flags"           }
            ,   {nil, "mxxflags",       "kv", nil,          "The Objc++ Compiler Flags"             }
            ,   {}
            ,   {nil, "xcode_dir",      "kv", "auto",       "The Xcode Application Directory"       }
            ,   {nil, "xcode_sdkver",   "kv", "auto",       "The SDK Version for Xcode"             }
            ,   {}
            ,   {nil, "mobileprovision","kv", "auto",       "The Provisioning Profile File"         }
            ,   {nil, "codesign",       "kv", "auto",       "The Code Signing Indentity"            }
            ,   {nil, "entitlements",   "kv", "auto",       "The Code Signing Entitlements"         }
            ,   }

    -- init global option menu
    iphonesimulator._MENU_GLOBAL = iphonesimulator._MENU_GLOBAL or
            {   {}
            ,   {nil, "xcode_dir",      "kv", "auto",       "The Xcode Application Directory"       }
            ,   {}
            ,   {nil, "mobileprovision","kv", "auto",       "The Provisioning Profile File"         }
            ,   {nil, "codesign",       "kv", "auto",       "The Code Signing Indentity"            }
            ,   {nil, "entitlements",   "kv", "auto",       "The Code Signing Entitlements"         }
            ,   }

    -- get the option menu
    if action == "config" then
        return iphonesimulator._MENU_CONFIG
    elseif action == "global" then
        return iphonesimulator._MENU_GLOBAL
    end
end


-- return module: iphonesimulator
return iphonesimulator