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--!A cross-toolchain build utility based on Lua
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- Copyright (C) 2015-present, TBOOX Open Source Group.
--
-- @author ruki
-- @file load.lua
--
-- imports
import("core.base.option")
import("core.project.config")
import("detect.sdks.find_vstudio")
-- add the given vs environment
function _add_vsenv(toolchain, name)
-- get vcvars
local vcvars = toolchain:config("vcvars")
if not vcvars then
return
end
-- get the paths for the vs environment
local new = vcvars[name]
if new then
toolchain:add("runenvs", name, table.unwrap(path.splitenv(new)))
end
end
-- main entry
function main(toolchain)
-- set toolset
toolchain:set("toolset", "cc", "cl.exe")
toolchain:set("toolset", "cxx", "cl.exe")
toolchain:set("toolset", "mrc", "rc.exe")
if toolchain:is_arch("x64") then
toolchain:set("toolset", "as", "ml64.exe")
else
toolchain:set("toolset", "as", "ml.exe")
end
toolchain:set("toolset", "ld", "link.exe")
toolchain:set("toolset", "sh", "link.exe")
toolchain:set("toolset", "ar", "link.exe")
toolchain:set("toolset", "ex", "lib.exe")
-- add vs environments
_add_vsenv(toolchain, "PATH")
_add_vsenv(toolchain, "LIB")
_add_vsenv(toolchain, "INCLUDE")
_add_vsenv(toolchain, "LIBPATH")
-- find_rc.lua need them
_add_vsenv(toolchain, "WindowsSdkDir")
_add_vsenv(toolchain, "WindowsSDKVersion")
-- add some default flags
toolchain:add("cxxflags", "/EHsc")
end
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