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--!A cross-toolchain build utility based on Lua
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- Copyright (C) 2015-2020, TBOOX Open Source Group.
--
-- @author ruki
-- @file load.lua
--
-- imports
import("core.base.option")
import("core.project.config")
import("detect.sdks.find_vstudio")
-- add the given vs environment
function _add_vsenv(toolchain, name)
-- get vcvarsall
local vcvarsall = config.get("__vcvarsall")
if not vcvarsall then
return
end
-- get vs environment for the current arch
local arch = toolchain:arch()
local vsenv = vcvarsall[arch] or {}
-- switch vstudio environment if vs_sdkver has been changed
local switch_vsenv = false
local vs = config.get("vs")
local vs_sdkver = config.get("vs_sdkver")
if vs and vs_sdkver and vsenv.WindowsSDKVersion and vs_sdkver ~= vsenv.WindowsSDKVersion then
switch_vsenv = true
end
if switch_vsenv then
-- find vstudio
local vstudio = find_vstudio({vcvars_ver = config.get("vs_toolset"), sdkver = vs_sdkver})
if vstudio then
vcvarsall = (vstudio[vs] or {}).vcvarsall or {}
vsenv = vcvarsall[arch] or {}
if vsenv and vsenv.PATH and vsenv.INCLUDE and vsenv.LIB then
config.set("__vcvarsall", vcvarsall)
end
end
end
-- get the paths for the vs environment
local new = vsenv[name]
if new then
toolchain:add("runenvs", name:upper(), path.splitenv(new))
end
end
-- main entry
function main(toolchain)
-- set toolset
toolchain:set("toolset", "cc", "cl.exe")
toolchain:set("toolset", "cxx", "cl.exe")
toolchain:set("toolset", "mrc", "rc.exe")
if toolchain:is_arch("x64") then
toolchain:set("toolset", "as", "ml64.exe")
else
toolchain:set("toolset", "as", "ml.exe")
end
toolchain:set("toolset", "ld", "link.exe")
toolchain:set("toolset", "sh", "link.exe")
toolchain:set("toolset", "ar", "link.exe")
toolchain:set("toolset", "ex", "lib.exe")
-- add vs environments
_add_vsenv(toolchain, "PATH")
_add_vsenv(toolchain, "LIB")
_add_vsenv(toolchain, "INCLUDE")
_add_vsenv(toolchain, "LIBPATH")
end
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