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path: root/drivers/video/console_rotate.c
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2025-05-01video: Use VIDEO_DAMAGE for VIDEO_COPYAlexander Graf
CONFIG_VIDEO_COPY implemented a range-based copying mechanism: If we print a single character, it will always copy the full range of bytes from the top left corner of the character to the lower right onto the uncached frame buffer. This includes pretty much the full line contents of the printed character. Since we now have proper damage tracking, let's make use of that to reduce the amount of data we need to copy. With this patch applied, we will only copy the tiny rectangle surrounding characters when we print them, speeding up the video console. After this, changes to the main frame buffer are not immediately copied to the copy frame buffer, but postponed until the next video device sync. So issue an explicit sync before inspecting the copy frame buffer contents for the video tests. Signed-off-by: Alexander Graf <[email protected]> [Alper: Rebase for fontdata->height/w, fill_part(), fix memmove(dev), drop from defconfig, use damage.xstart/yend, use IS_ENABLED(), call video_sync() before copy_fb check, update video_copy test] Co-developed-by: Alper Nebi Yasak <[email protected]> Signed-off-by: Alper Nebi Yasak <[email protected]> Link: https://lore.kernel.org/u-boot/[email protected]/
2025-05-01vidconsole: Add damage notifications to all vidconsole driversAlexander Graf
Now that we have a damage tracking API, let's populate damage done by vidconsole drivers. We try to declare as little memory as damaged as possible. Signed-off-by: Alexander Graf <[email protected]> Reported-by: Da Xue <[email protected]> [Alper: Rebase for met->baseline, fontdata->height/width, make rotated console_putc_xy() damages pass tests, edit patch message] Co-developed-by: Alper Nebi Yasak <[email protected]> Signed-off-by: Alper Nebi Yasak <[email protected]> Link: https://lore.kernel.org/u-boot/[email protected]/
2024-07-22drivers: video: Remove duplicate newlinesMarek Vasut
Drop all duplicate newlines. No functional change. Signed-off-by: Marek Vasut <[email protected]>
2024-05-20Restore patch series "arm: dts: am62-beagleplay: Fix Beagleplay Ethernet"Tom Rini
As part of bringing the master branch back in to next, we need to allow for all of these changes to exist here. Reported-by: Jonas Karlman <[email protected]> Signed-off-by: Tom Rini <[email protected]>
2024-05-19Revert "Merge patch series "arm: dts: am62-beagleplay: Fix Beagleplay Ethernet""Tom Rini
When bringing in the series 'arm: dts: am62-beagleplay: Fix Beagleplay Ethernet"' I failed to notice that b4 noticed it was based on next and so took that as the base commit and merged that part of next to master. This reverts commit c8ffd1356d42223cbb8c86280a083cc3c93e6426, reversing changes made to 2ee6f3a5f7550de3599faef9704e166e5dcace35. Reported-by: Jonas Karlman <[email protected]> Signed-off-by: Tom Rini <[email protected]>
2024-05-07video: Remove <common.h> and add needed includesTom Rini
Remove <common.h> from this driver directory and when needed add missing include files directly. Reviewed-by: Peter Robinson <[email protected]> Signed-off-by: Tom Rini <[email protected]>
2024-03-21video: console: Parse UTF-8 character sequencesJanne Grunau
efi_console / UEFI applications (grub2, sd-boot, ...) pass UTF-8 character sequences to vidconsole which results in wrong glyphs for code points outside of ASCII. The truetype console expects Unicode code points and bitmap font based consoles expect code page 437 code points. To support both convert UTF-8 to UTF-32 and pass Unicode code points in vidconsole_ops.putc_xy(). These can be used directly in console_truetype and after conversion to code page 437 in console_{normal,rotate}. This fixes rendering of international, symbol and box drawing characters used by UEFI applications. Signed-off-by: Janne Grunau <[email protected]>
2023-03-07video console: allow font size configuration at runtimeDzmitry Sankouski
Allow font size configuration at runtime for console_simple.c driver. This needed for unit testing different fonts. Configuring is done by `font` command, also used for font selection in true type console. Signed-off-by: Dzmitry Sankouski <[email protected]> Reviewed-by: Simon Glass <[email protected]>
2023-03-07video console: implement multiple fonts configurationDzmitry Sankouski
This needed for unit testing different fonts. Configured fonts are placed in an array of fonts. First font is selected by default upon console probe. Signed-off-by: Dzmitry Sankouski <[email protected]> Reviewed-by: Simon Glass <[email protected]> [agust: fixed build error when bmp logo disabled] Signed-off-by: Anatolij Gustschin <[email protected]>
2023-03-07video console: add support for fonts wider than 1 byteDzmitry Sankouski
Devices with high ppi may benefit from wider fonts. Current width implementation is limited by 1 byte, i.e. 8 bits. New version iterates VIDEO_FONT_BYTE_WIDTH times, to process all width bytes, thus allowing fonts wider than 1 byte. Signed-off-by: Dzmitry Sankouski <[email protected]> Reviewed-by: Simon Glass <[email protected]>
2023-03-07video console: refactoring and optimizationDzmitry Sankouski
- move common code to vidconsole_internal.h and console_core.c - unite probe functions - get rid of code duplications in switch across bpp values - extract common pixel fill logic in two functions one per horizontal and vertical filling - rearrange statements in put_xy* methods in unified way - replace types - uint*_t to u* Signed-off-by: Dzmitry Sankouski <[email protected]> Reviewed-by: Simon Glass <[email protected]>
2020-07-09video: Update rotated console to support copy bufferSimon Glass
Update the implementation to keep a track of what it changes in the frame buffer and then tell the copy buffer about it. Use the special vidconsole_memmove() helper so that memmove() operations are also reflected in the copy buffer. Signed-off-by: Simon Glass <[email protected]> Reviewed-by: Anatolij Gustschin <[email protected]> Tested-by: Bin Meng <[email protected]>
2020-07-09video: Adjust rotated console to start at right edgeSimon Glass
At present when the console is rotated 180 degrees it starts almost a whole character to the left of the right edge (typically 7 pixels with an 8-pixel-wide font). On a display which aligns with the font width, this just wastes space. On a display that does not this can result in x_frac going negative for the final character (the one on the left side) and the overflow -EAGAIN check at the start of the function failing. Change the function to start at the rightmost pixel to fix these problems. Signed-off-by: Simon Glass <[email protected]> Reviewed-by: Anatolij Gustschin <[email protected]> Tested-by: Bin Meng <[email protected]>
2020-07-09video: Split out expression parts into variablesSimon Glass
The functions in this file do similar things but not always in the same way. To make the code easier to read and compare, use a separate 'linenum' variable in every function. This is then multiplied by the line length to get the offset within the frame buffer to modify. Also use an 'x' variable to hold the pixel position within that line. This is multipled by the pixel size and added to the offset. Also move the pbytes declaration up a little with the other long lines. A side effect of splitting out these variables is that they are promoted to int, i.e. a signed type, from the unsigned short used in the vidconsole_priv struct. This would be necessary should any of the variables go negative. At present this can actually happen in console_putc_xy_2(), if the display width is not a multiple of the character size (see next patch). Signed-off-by: Simon Glass <[email protected]> Reviewed-by: Anatolij Gustschin <[email protected]> Tested-by: Bin Meng <[email protected]>
2020-01-02video: Avoid using #ifdef in console_rotate.cSimon Glass
This code does not really need to use #ifdef. We can use if() instead and gain build coverage without impacting code size. Change the #ifdefs to use IS_ENABLED() instead. Signed-off-by: Simon Glass <[email protected]>
2019-04-14video/console: Fix DM_VIDEO font glyph array indexingAndre Przywara
When the character to be printed on a DM_VIDEO console is from the "extended ASCII" range (0x80 - 0xff), it will be treated as a negative number, as it's declared as a signed char. This leads to negative array indicies into the glyph bitmap array, and random garbled characters. Cast the character to an unsigned type to make the index always positive and avoid an out-of-bounds access. Signed-off-by: Andre Przywara <[email protected]> Reviewed-by: Simon Glass <[email protected]>
2018-05-07SPDX: Convert all of our single license tags to Linux Kernel styleTom Rini
When U-Boot started using SPDX tags we were among the early adopters and there weren't a lot of other examples to borrow from. So we picked the area of the file that usually had a full license text and replaced it with an appropriate SPDX-License-Identifier: entry. Since then, the Linux Kernel has adopted SPDX tags and they place it as the very first line in a file (except where shebangs are used, then it's second line) and with slightly different comment styles than us. In part due to community overlap, in part due to better tag visibility and in part for other minor reasons, switch over to that style. This commit changes all instances where we have a single declared license in the tag as both the before and after are identical in tag contents. There's also a few places where I found we did not have a tag and have introduced one. Signed-off-by: Tom Rini <[email protected]>
2016-01-30video: Use fractional units for X coordinatesSimon Glass
With anti-aliased fonts we need a more fine-grained horizontal position than a single pixel. Characters can be positioned to start part-way through a pixel, with anti-aliasing (greyscale edges) taking care of the visual effect. To cope with this, use fractional units (1/256 pixel) for horizontal positions in the text console. Signed-off-by: Simon Glass <[email protected]> [agust: rebased] Signed-off-by: Anatolij Gustschin <[email protected]>
2016-01-20dm: video: Add a driver for a rotated text consoleSimon Glass
Sometimes the console must be rotated. Add a driver which supports rotating the text clockwise to 90, 180 and 270 degrees. This can support devices where the display is rotated for mechanical reasons. Signed-off-by: Simon Glass <[email protected]> Acked-by: Anatolij Gustschin <[email protected]>