1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
|
/***************************************************************************
* Copyright (c) 2024 Microsoft Corporation
* Copyright (c) 2026-present Eclipse ThreadX contributors
*
* This program and the accompanying materials are made available under the
* terms of the MIT License which is available at
* https://opensource.org/licenses/MIT.
*
* SPDX-License-Identifier: MIT
**************************************************************************/
/**************************************************************************/
/**************************************************************************/
/** */
/** USBX Component */
/** */
/** Device Audio Class */
/** */
/**************************************************************************/
/**************************************************************************/
#define UX_SOURCE_CODE
/* Include necessary system files. */
#include "ux_api.h"
#include "ux_device_class_audio.h"
#include "ux_device_stack.h"
/**************************************************************************/
/* */
/* FUNCTION RELEASE */
/* */
/* _ux_device_class_audio_write_thread_entry PORTABLE C */
/* 6.2.0 */
/* AUTHOR */
/* */
/* Chaoqiong Xiao, Microsoft Corporation */
/* */
/* DESCRIPTION */
/* */
/* This function is thread of ISO IN for the Audio class. */
/* */
/* INPUT */
/* */
/* audio_stream Address of audio stream */
/* instance */
/* */
/* OUTPUT */
/* */
/* None */
/* */
/* CALLS */
/* */
/* _ux_system_error_handler System error trap */
/* _ux_device_thread_suspend Suspend thread used */
/* _ux_device_stack_transfer_request Issue transfer request */
/* _ux_utility_memory_copy Copy data */
/* */
/* CALLED BY */
/* */
/* ThreadX */
/* */
/**************************************************************************/
VOID _ux_device_class_audio_write_thread_entry(ULONG audio_stream)
{
UINT status;
UX_DEVICE_CLASS_AUDIO_STREAM *stream;
UX_SLAVE_DEVICE *device;
UX_SLAVE_ENDPOINT *endpoint;
UX_SLAVE_TRANSFER *transfer;
UCHAR *next_pos;
UX_DEVICE_CLASS_AUDIO_FRAME *next_frame;
ULONG transfer_length;
ULONG actual_length;
/* Get Audio class stream instance. */
UX_THREAD_EXTENSION_PTR_GET(stream, UX_DEVICE_CLASS_AUDIO_STREAM, audio_stream)
/* Get stack device instance. */
device = stream -> ux_device_class_audio_stream_audio -> ux_device_class_audio_device;
/* This thread runs forever but can be suspended or resumed. */
while(1)
{
while (device -> ux_slave_device_state == UX_DEVICE_CONFIGURED)
{
/* Get endpoint instance. */
endpoint = stream -> ux_device_class_audio_stream_endpoint;
/* Endpoint not available, maybe it's alternate setting 0. */
if (endpoint == UX_NULL)
break;
/* Get transfer instance. */
transfer = &endpoint -> ux_slave_endpoint_transfer_request;
/* Start frame transfer anyway (even ZLP). */
transfer_length = stream -> ux_device_class_audio_stream_transfer_pos -> ux_device_class_audio_frame_length;
#if UX_DEVICE_ENDPOINT_BUFFER_OWNER == 0
/* Stack owns endpoint buffer, copy to buffer. */
if (transfer_length)
_ux_utility_memory_copy(transfer -> ux_slave_transfer_request_data_pointer,
stream -> ux_device_class_audio_stream_transfer_pos -> ux_device_class_audio_frame_data, transfer_length); /* Use case of memcpy is verified. */
#else
/* Zero copy: directly use frame buffer to transfer. */
transfer -> ux_slave_transfer_request_data_pointer = stream ->
ux_device_class_audio_stream_transfer_pos -> ux_device_class_audio_frame_data;
#endif
/* Issue transfer request, thread blocked until transfer done. */
status = _ux_device_stack_transfer_request(transfer, transfer_length, transfer_length);
/* Check error. */
if (status != UX_SUCCESS)
{
/* Error notification! */
_ux_system_error_handler(UX_SYSTEM_LEVEL_THREAD, UX_SYSTEM_CONTEXT_CLASS, UX_TRANSFER_ERROR);
break;
}
/* Frame sent, free it. */
stream -> ux_device_class_audio_stream_transfer_pos -> ux_device_class_audio_frame_length = 0;
/* Get actual transfer length. */
actual_length = transfer -> ux_slave_transfer_request_actual_length;
/* Calculate next position. */
next_pos = (UCHAR *)stream -> ux_device_class_audio_stream_transfer_pos;
next_pos += stream -> ux_device_class_audio_stream_frame_buffer_size;
if (next_pos >= stream -> ux_device_class_audio_stream_buffer + stream -> ux_device_class_audio_stream_buffer_size)
next_pos = stream -> ux_device_class_audio_stream_buffer;
next_frame = (UX_DEVICE_CLASS_AUDIO_FRAME *)next_pos;
/* Underflow check! */
if (transfer_length)
{
/* Advance position. */
stream -> ux_device_class_audio_stream_transfer_pos = next_frame;
/* Error trap! */
if (next_frame -> ux_device_class_audio_frame_length == 0)
{
stream -> ux_device_class_audio_stream_buffer_error_count ++;
_ux_system_error_handler(UX_SYSTEM_LEVEL_THREAD, UX_SYSTEM_CONTEXT_CLASS, UX_BUFFER_OVERFLOW);
}
}
else
{
/* Advance position if next frame available. */
if (next_frame -> ux_device_class_audio_frame_length)
stream -> ux_device_class_audio_stream_transfer_pos = next_frame;
else
{
/* Error trap! */
_ux_system_error_handler(UX_SYSTEM_LEVEL_THREAD, UX_SYSTEM_CONTEXT_CLASS, UX_BUFFER_OVERFLOW);
stream -> ux_device_class_audio_stream_buffer_error_count ++;
}
}
/* Invoke notification callback. */
if (stream -> ux_device_class_audio_stream_callbacks.ux_device_class_audio_stream_frame_done != UX_NULL)
stream -> ux_device_class_audio_stream_callbacks.ux_device_class_audio_stream_frame_done(stream, actual_length);
}
/* We need to suspend ourselves. We will be resumed by the device enumeration module or when a change of alternate setting happens. */
_ux_device_thread_suspend(&stream -> ux_device_class_audio_stream_thread);
}
}
|