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--!A cross-platform build utility based on Lua
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- Copyright (C) 2015-present, TBOOX Open Source Group.
--
-- @author ruki
-- @file main.lua
--
-- imports
import("core.base.option")
import("core.base.global")
import("core.base.task")
import("core.project.rule")
import("core.project.config")
import("core.project.project")
import("core.platform.platform")
import("core.theme.theme")
import("private.utils.progress")
import("build")
import("build_files")
import("cleaner")
import("statistics")
-- do build for the third-party buildsystem
function _try_build()
-- load config
config.load()
-- rebuild it? do clean first
local targetname = option.get("target")
if option.get("rebuild") then
task.run("clean", {target = targetname})
end
-- get the buildsystem tool
local configfile = nil
local tool = nil
local trybuild = config.get("trybuild")
local trybuild_detected = nil
if trybuild then
tool = import("private.action.trybuild." .. trybuild, {try = true, anonymous = true})
if tool then
configfile = tool.detect()
else
raise("unknown build tool: %s", trybuild)
end
else
for _, name in ipairs({"autotools", "cmake", "meson", "scons", "bazel", "msbuild", "xcodebuild", "make", "ninja", "ndkbuild"}) do
tool = import("private.action.trybuild." .. name, {anonymous = true})
configfile = tool.detect()
if configfile then
trybuild_detected = name
break
end
end
end
-- try building it
if configfile and tool and (trybuild or utils.confirm({default = true,
description = "${bright}" .. path.filename(configfile) .. "${clear} found, try building it or you can run `${bright}xmake f --trybuild=${clear}` to set buildsystem"})) then
if not trybuild then
task.run("config", {target = targetname, trybuild = trybuild_detected})
end
tool.build()
return true
end
end
-- do global project rules
function _do_project_rules(scriptname, opt)
for _, rulename in ipairs(project.get("target.rules")) do
local r = project.rule(rulename) or rule.rule(rulename)
if r and r:kind() == "project" then
local buildscript = r:script(scriptname)
if buildscript then
buildscript(opt)
end
end
end
end
-- main
function main()
-- try building it using third-party buildsystem if xmake.lua not exists
if not os.isfile(project.rootfile()) and _try_build() then
return
end
-- post statistics before locking project
statistics.post()
-- lock the whole project
project.lock()
-- get the target name
local targetname = option.get("target")
-- config it first
task.run("config", {target = targetname}, {disable_dump = true})
-- enter project directory
local oldir = os.cd(project.directory())
-- clean up temporary files once a day
cleaner.cleanup()
try
{
function ()
-- do rules before building
_do_project_rules("build_before")
-- do build
local sourcefiles = option.get("files")
if sourcefiles then
build_files(targetname, sourcefiles)
else
build(targetname)
end
end,
catch
{
function (errors)
-- do rules after building
_do_project_rules("build_after", {errors = errors})
-- raise
if errors then
raise(errors)
elseif targetname then
raise("build target: %s failed!", targetname)
else
raise("build target failed!")
end
end
}
}
-- do rules after building
_do_project_rules("build_after")
-- unlock the whole project
project.unlock()
-- leave project directory
os.cd(oldir)
-- trace
progress.show(100, "${color.success}build ok!")
end
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