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--!A cross-platform build utility based on Lua
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- Copyright (C) 2015-present, Xmake Open Source Community.
--
-- @author ruki
-- @file bcsave.lua
--
-- load modules
local io = require("base/io")
local string = require("base/string")
local raise = require("sandbox/modules/raise")
if not xmake._LUAJIT then
print(debug.traceback())
return
end
-- save lua file to bitcode file
--
-- @param luafile the lua file
-- @param bcfile the bitcode file
-- @param opt the arguments option, e.g. {strip = true, displaypath = "/xxx/a.lua", nocache = true}
--
function main(luafile, bcfile, opt)
opt = opt or {}
local result, errors = loadfile(luafile, "bt", {displaypath = opt.displaypath, nocache = opt.nocache})
if not result then
raise(errors)
end
result, errors = string._dump(result, opt.strip)
if not result then
raise(errors)
end
result, errors = io.writefile(bcfile, result)
if not result then
raise(errors)
end
end
return main
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