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--!A cross-platform build utility based on Lua
--
-- Licensed to the Apache Software Foundation (ASF) under one
-- or more contributor license agreements. See the NOTICE file
-- distributed with this work for additional information
-- regarding copyright ownership. The ASF licenses this file
-- to you under the Apache License, Version 2.0 (the
-- "License"); you may not use this file except in compliance
-- with the License. You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- Copyright (C) 2015 - 2018, TBOOX Open Source Group.
--
-- @author ruki
-- @file textdialog.lua
--
-- load modules
local log = require("ui/log")
local rect = require("ui/rect")
local event = require("ui/event")
local dialog = require("ui/dialog")
local curses = require("ui/curses")
local textarea = require("ui/textarea")
-- define module
local textdialog = textdialog or dialog()
-- init dialog
function textdialog:init(name, bounds, title)
-- init window
dialog.init(self, name, bounds, title)
-- insert text
self:panel():insert(self:text())
-- select buttons by default
self:panel():select(self:buttons())
end
-- get text
function textdialog:text()
if not self._TEXT then
self._TEXT = textarea:new("textdialog.text", rect:new(0, 0, self:panel():width(), self:panel():height() - 1))
end
return self._TEXT
end
-- on event
function textdialog:event_on(e)
-- pass event to dialog
if dialog.event_on(self, e) then
return true
end
-- pass keyboard event to text area to scroll
if e.type == event.ev_keyboard then
return self:text():event_on(e)
end
end
-- return module
return textdialog
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