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--!A cross-platform build utility based on Lua
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- Copyright (C) 2015-present, Xmake Open Source Community.
--
-- @author ruki
-- @file build_binary.lua
--
-- imports
import("build_object")
import("private.action.build.target", {alias = "target_buildutils"})
-- build binary target
--
-- @param jobgraph the job graph for dependency tracking
-- @param target the target instance
-- @param opt the options
--
function main(jobgraph, target, opt)
opt = opt or {}
local objects_group = target:fullname() .. "/objects"
local jobsize = jobgraph:size()
jobgraph:group(objects_group, function ()
build_object(jobgraph, target, opt)
end)
local has_object_jobs = jobgraph:size() > jobsize
-- skip link jobs if linkjobs is disabled
if opt.linkjobs ~= false then
-- @note We always need the link task, even if the current target does not have any object files
-- https://github.com/xmake-io/xmake-repo/pull/7479#issuecomment-3007049158
local link_group = target:fullname() .. "/link"
jobgraph:group(link_group, function ()
target_buildutils.add_linkjobs(jobgraph, target, opt)
end)
if has_object_jobs then
jobgraph:add_orders(objects_group, link_group)
end
end
end
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