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--!A cross-platform build utility based on Lua
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- Copyright (C) 2015-2020, TBOOX Open Source Group.
--
-- @author ruki
-- @file config.lua
--
-- imports
import("core.project.config")
import("core.base.singleton")
import("detect.sdks.find_cross_toolchain")
import("private.platform.toolchain")
import("private.platform.check_arch")
import("private.platform.check_toolchain")
-- check the architecture
function _check_arch()
-- get the architecture
local arch = config.get("arch")
if not arch then
-- init the default architecture
config.set("arch", config.get("cross") and "none" or os.arch())
-- trace
print("checking for the architecture ... %s", config.get("arch"))
end
end
-- get toolchains
function _toolchains()
-- find cross toolchain
local cross = ""
local cross_toolchain = find_cross_toolchain(config.get("sdk") or config.get("bin"), {bindir = config.get("bin"), cross = config.get("cross")})
if cross_toolchain then
config.set("cross", cross_toolchain.cross, {readonly = true, force = true})
config.set("bin", cross_toolchain.bindir, {readonly = true, force = true})
cross = cross_toolchain.cross
end
-- init toolchains
local cc = toolchain("the c compiler")
local cxx = toolchain("the c++ compiler")
local ld = toolchain("the linker")
local sh = toolchain("the shared library linker")
local ar = toolchain("the static library archiver")
local ex = toolchain("the static library extractor")
local mm = toolchain("the objc compiler")
local mxx = toolchain("the objc++ compiler")
local as = toolchain("the assember")
local gc = toolchain("the golang compiler")
local gc_ld = toolchain("the golang linker")
local gc_ar = toolchain("the golang static library archiver")
local dc = toolchain("the dlang compiler")
local dc_ld = toolchain("the dlang linker")
local dc_sh = toolchain("the dlang shared library linker")
local dc_ar = toolchain("the dlang static library archiver")
local rc = toolchain("the rust compiler")
local rc_ld = toolchain("the rust linker")
local rc_sh = toolchain("the rust shared library linker")
local rc_ar = toolchain("the rust static library archiver")
local cu = toolchain("the cuda compiler")
local cu_ld = toolchain("the cuda linker")
local cu_ccbin = toolchain("the cuda host c++ compiler")
local toolchains = {cc = cc, cxx = cxx, as = as, ld = ld, sh = sh, ar = ar, ex = ex,
mm = mm, mxx = mxx,
gc = gc, ["gc-ld"] = gc_ld, ["gc-ar"] = gc_ar,
dc = dc, ["dc-ld"] = dc_ld, ["dc-sh"] = dc_sh, ["dc-ar"] = dc_ar,
rc = rc, ["rc-ld"] = rc_ld, ["rc-sh"] = rc_sh, ["rc-ar"] = rc_ar,
cu = cu, ["cu-ld"] = cu_ld, ["cu-ccbin"] = cu_ccbin}
-- init the c compiler
cc:add("$(env CC)", {name = "gcc", cross = cross}, {name = "clang", cross = cross})
-- init the c++ compiler
cxx:add("$(env CXX)")
cxx:add({name = "gcc", cross = cross})
cxx:add({name = "clang", cross = cross})
cxx:add({name = "g++", cross = cross})
cxx:add({name = "clang++", cross = cross})
-- init the assember
as:add("$(env AS)", {name = "gcc", cross = cross}, {name = "clang", cross = cross})
-- init the linker
ld:add("$(env LD)", "$(env CXX)")
ld:add({name = "g++", cross = cross})
ld:add({name = "gcc", cross = cross})
ld:add({name = "clang++", cross = cross})
ld:add({name = "clang", cross = cross})
-- init the shared library linker
sh:add("$(env SH)", "$(env CXX)")
sh:add({name = "g++", cross = cross})
sh:add({name = "gcc", cross = cross})
sh:add({name = "clang++", cross = cross})
sh:add({name = "clang", cross = cross})
-- init the static library archiver
ar:add("$(env AR)", {name = "ar", cross = cross})
-- init the static library extractor
ex:add("$(env AR)", {name = "ar", cross = cross})
-- init the objc compiler
mm:add("$(env MM)", {name = "clang", cross = cross}, {name = "gcc", cross = cross})
-- init the objc++ compiler
mxx:add("$(env MXX)")
mxx:add({name = "clang", cross = cross})
mxx:add({name = "clang++", cross = cross})
mxx:add({name = "gcc", cross = cross})
mxx:add({name = "g++", cross = cross})
-- init the golang compiler and linker
gc:add("$(env GC)", "go", "gccgo")
gc_ld:add("$(env GC)", "go", "gccgo")
gc_ar:add("$(env GC)", "go", "gccgo")
-- init the dlang compiler and linker
dc:add("$(env DC)", "dmd", "ldc2", "gdc")
dc_ld:add("$(env DC)", "dmd", "ldc2", "gdc")
dc_sh:add("$(env DC)", "dmd", "ldc2", "gdc")
dc_ar:add("$(env DC)", "dmd", "ldc2", "gdc")
-- init the rust compiler and linker
rc:add("$(env RC)", "rustc")
rc_ld:add("$(env RC)", "rustc")
rc_sh:add("$(env RC)", "rustc")
rc_ar:add("$(env RC)", "rustc")
-- init the cuda compiler and linker
cu:add("nvcc", "clang++", "clang")
cu_ld:add("nvcc")
if not cross or cross == "" then
cu_ccbin:add("$(env CXX)", "$(env CC)", "gcc", "clang", "g++", "clang++")
end
return toolchains
end
-- check it
function main(platform, name)
-- only check the given config name?
if name then
local toolchain = singleton.get("linux.toolchains", _toolchains)[name]
if toolchain then
check_toolchain(config, name, toolchain)
end
else
-- check arch
_check_arch()
end
end
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