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--!A cross-platform build utility based on Lua
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- Copyright (C) 2015-2020, TBOOX Open Source Group.
--
-- @author ruki
-- @file config.lua
--
-- imports
import("core.project.config")
import("core.base.singleton")
import("detect.sdks.find_cross_toolchain")
import("private.platform.toolchain")
import("private.platform.check_arch")
import("private.platform.check_toolchain")
-- check the architecture
function _check_arch()
-- get the architecture
local arch = config.get("arch")
if not arch then
config.set("arch", "stm8")
end
end
-- check the cross toolchain
function _check_cross_toolchain()
-- find cross toolchain
local cross_toolchain = find_cross_toolchain(config.get("sdk") or config.get("bin"), {bindir = config.get("bin"), cross = config.get("cross")})
if cross_toolchain then
config.set("cross", cross_toolchain.cross, {readonly = true, force = true})
config.set("bin", cross_toolchain.bindir, {readonly = true, force = true})
-- TODO add to environment module
-- add bin search library for loading some dependent .dll files windows
if cross_toolchain.bindir and is_host("windows") then
os.addenv("PATH", cross_toolchain.bindir)
end
end
end
-- get toolchains
function _toolchains()
-- init toolchains
local cc = toolchain("the c compiler")
local cxx = toolchain("the c++ compiler")
local cpp = toolchain("the c preprocessor")
local ld = toolchain("the linker")
local sh = toolchain("the shared library linker")
local ar = toolchain("the static library archiver")
local ex = toolchain("the static library extractor")
local ranlib = toolchain("the static library index generator")
local as = toolchain("the assember")
local toolchains = {cc = cc, cxx = cxx, cpp = cpp, as = as, ld = ld, sh = sh, ar = ar, ex = ex, ranlib = ranlib}
-- init the c compiler
cc:add("$(env CC)", "sdcc")
-- init the c preprocessor
cpp:add("$(env CPP)", "sdcpp")
-- init the c++ compiler
cxx:add("$(env CXX)", "sdcc")
-- init the assember
as:add("$(env AS)", "sdcc")
-- init the linker
ld:add("$(env LD)", "$(env CXX)", "sdcc")
-- init the shared library linker
sh:add("$(env SH)", "$(env CXX)", "sdcc")
-- init the static library archiver
ar:add("$(env AR)", "sdar")
-- init the static library extractor
ex:add("$(env AR)", "sdar")
return toolchains
end
-- check it
function main(platform, name)
-- only check the given config name?
if name then
local toolchain = singleton.get("cross.toolchains", _toolchains)[name]
if toolchain then
check_toolchain(config, name, toolchain)
end
else
-- check arch
_check_arch()
-- check cross toolchain
_check_cross_toolchain()
end
end
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