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--!A cross-platform build utility based on Lua
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- Copyright (C) 2015 - 2019, TBOOX Open Source Group.
--
-- @author ruki
-- @file config.lua
--
-- imports
import("core.project.config")
import("core.base.singleton")
import("core.platform.environment")
import("private.platform.toolchain")
import("private.platform.check_arch")
import("private.platform.check_cuda")
import("private.platform.check_vstudio")
import("private.platform.check_toolchain")
-- get toolchains
function _toolchains()
-- init cross
local cross = "xcrun -sdk macosx "
-- init toolchains
local cc = toolchain("the c compiler")
local cxx = toolchain("the c++ compiler")
local mrc = toolchain("the resource compiler")
local ld = toolchain("the linker")
local sh = toolchain("the shared library linker")
local ar = toolchain("the static library archiver")
local ex = toolchain("the static library extractor")
local as = toolchain("the assember")
local gc = toolchain("the golang compiler")
local gc_ld = toolchain("the golang linker")
local gc_ar = toolchain("the golang static library archiver")
local dc = toolchain("the dlang compiler")
local dc_ld = toolchain("the dlang linker")
local dc_sh = toolchain("the dlang shared library linker")
local dc_ar = toolchain("the dlang static library archiver")
local rc = toolchain("the rust compiler")
local rc_ld = toolchain("the rust linker")
local rc_sh = toolchain("the rust shared library linker")
local rc_ar = toolchain("the rust static library archiver")
local cu = toolchain("the cuda compiler")
local cu_ld = toolchain("the cuda linker")
local toolchains = {cc = cc, cxx = cxx, mrc = mrc, as = as, ld = ld, sh = sh, ar = ar, ex = ex,
gc = gc, ["gc-ld"] = gc_ld, ["gc-ar"] = gc_ar,
dc = dc, ["dc-ld"] = dc_ld, ["dc-sh"] = dc_sh, ["dc-ar"] = dc_ar,
rc = rc, ["rc-ld"] = rc_ld, ["rc-sh"] = rc_sh, ["rc-ar"] = rc_ar,
cu = cu, ["cu-ld"] = cu_ld}
-- init the c compiler
cc:add("cl.exe")
-- init the c++ compiler
cxx:add("cl.exe")
-- init the resource compiler
mrc:add("rc.exe")
-- init the assember
if config.get("arch"):find("64") then
as:add("ml64.exe")
else
as:add("ml.exe")
end
-- init the linker
ld:add("link.exe")
-- init the shared library linker
sh:add("link.exe -dll")
-- init the static library archiver
ar:add("link.exe -lib")
-- init the static library extractor
ex:add("lib.exe")
-- init the golang compiler and linker
gc:add("$(env GC)", "go", "gccgo")
gc_ld:add("$(env GC)", "go", "gccgo")
gc_ar:add("$(env GC)", "go", "gccgo")
-- init the dlang compiler and linker
dc:add("$(env DC)", "dmd", "ldc2", "gdc")
dc_ld:add("$(env DC)", "dmd", "ldc2", "gdc")
dc_sh:add("$(env DC)", "dmd", "ldc2", "gdc")
dc_ar:add("$(env DC)", "dmd", "ldc2", "gdc")
-- init the rust compiler and linker
rc:add("$(env RC)", "rustc")
rc_ld:add("$(env RC)", "rustc")
rc_sh:add("$(env RC)", "rustc")
rc_ar:add("$(env RC)", "rustc")
-- init the cuda compiler and linker
cu:add("nvcc", "clang")
cu_ld:add("nvcc")
return toolchains
end
-- check it
function main(platform, name)
-- only check the given config name?
if name then
local toolchain = singleton.get("windows.toolchains." .. (config.get("arch") or os.arch()), _toolchains)[name]
if toolchain then
environment.enter("toolchains")
check_toolchain(config, name, toolchain)
environment.leave("toolchains")
end
else
-- check arch
check_arch(config)
-- check vstudio
check_vstudio(config)
-- check cuda
check_cuda(config)
end
end
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