summaryrefslogtreecommitdiff
path: root/xmake/platforms/windows/config.lua
blob: 1ba24cb65c81d487f97e1d02cc4aafe0dc8ee754 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
--!A cross-platform build utility based on Lua
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
--     http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
-- 
-- Copyright (C) 2015 - 2019, TBOOX Open Source Group.
--
-- @author      ruki
-- @file        config.lua
--

-- imports
import("core.project.config")
import("core.base.singleton")
import("core.platform.environment")
import("private.platform.toolchain")
import("private.platform.check_arch")
import("private.platform.check_cuda")
import("private.platform.check_vstudio")
import("private.platform.check_toolchain")

-- get toolchains
function _toolchains()

    -- init cross
    local cross = "xcrun -sdk macosx "

    -- init toolchains
    local cc         = toolchain("the c compiler")
    local cxx        = toolchain("the c++ compiler")
    local mrc        = toolchain("the resource compiler")
    local ld         = toolchain("the linker")
    local sh         = toolchain("the shared library linker")
    local ar         = toolchain("the static library archiver")
    local ex         = toolchain("the static library extractor")
    local as         = toolchain("the assember")
    local gc         = toolchain("the golang compiler")
    local gc_ld      = toolchain("the golang linker")
    local gc_ar      = toolchain("the golang static library archiver")
    local dc         = toolchain("the dlang compiler")
    local dc_ld      = toolchain("the dlang linker")
    local dc_sh      = toolchain("the dlang shared library linker")
    local dc_ar      = toolchain("the dlang static library archiver")
    local rc         = toolchain("the rust compiler")
    local rc_ld      = toolchain("the rust linker")
    local rc_sh      = toolchain("the rust shared library linker")
    local rc_ar      = toolchain("the rust static library archiver")
    local cu         = toolchain("the cuda compiler")
    local cu_ld      = toolchain("the cuda linker")
    local toolchains = {cc = cc, cxx = cxx, mrc = mrc, as = as, ld = ld, sh = sh, ar = ar, ex = ex, 
                        gc = gc, ["gc-ld"] = gc_ld, ["gc-ar"] = gc_ar,
                        dc = dc, ["dc-ld"] = dc_ld, ["dc-sh"] = dc_sh, ["dc-ar"] = dc_ar,
                        rc = rc, ["rc-ld"] = rc_ld, ["rc-sh"] = rc_sh, ["rc-ar"] = rc_ar,
                        cu = cu, ["cu-ld"] = cu_ld}

    -- init the c compiler
    cc:add("cl.exe")

    -- init the c++ compiler
    cxx:add("cl.exe")

    -- init the resource compiler
    mrc:add("rc.exe")

    -- init the assember
    if config.get("arch"):find("64") then
        as:add("ml64.exe")
    else
        as:add("ml.exe")
    end

    -- init the linker
    ld:add("link.exe")

    -- init the shared library linker
    sh:add("link.exe -dll")

    -- init the static library archiver
    ar:add("link.exe -lib")

    -- init the static library extractor
    ex:add("lib.exe")

    -- init the golang compiler and linker
    gc:add("$(env GC)", "go", "gccgo")
    gc_ld:add("$(env GC)", "go", "gccgo")
    gc_ar:add("$(env GC)", "go", "gccgo")

    -- init the dlang compiler and linker
    dc:add("$(env DC)", "dmd", "ldc2", "gdc")
    dc_ld:add("$(env DC)", "dmd", "ldc2", "gdc")
    dc_sh:add("$(env DC)", "dmd", "ldc2", "gdc")
    dc_ar:add("$(env DC)", "dmd", "ldc2", "gdc")

    -- init the rust compiler and linker
    rc:add("$(env RC)", "rustc")
    rc_ld:add("$(env RC)", "rustc")
    rc_sh:add("$(env RC)", "rustc")
    rc_ar:add("$(env RC)", "rustc")

    -- init the cuda compiler and linker
    cu:add("nvcc", "clang")
    cu_ld:add("nvcc")

    return toolchains
end

-- check it
function main(platform, name)

    -- only check the given config name?
    if name then
        local toolchain = singleton.get("windows.toolchains." .. (config.get("arch") or os.arch()), _toolchains)[name]
        if toolchain then
            environment.enter("toolchains")
            check_toolchain(config, name, toolchain)
            environment.leave("toolchains")
        end
    else

        -- check arch 
        check_arch(config)

        -- check vstudio
        check_vstudio(config)

        -- check cuda
        check_cuda(config)
    end
end