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--!A cross-platform build utility based on Lua
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- Copyright (C) 2015-present, Xmake Open Source Community.
--
-- @author keosu
-- @file xmake.lua
--
-- define rule: build android native app with NDK
--
-- @code
-- target("test")
-- set_kind("binary")
-- add_rules("android.native_app", {
-- android_sdk_version = "35",
-- android_manifest = "android/AndroidManifest.xml",
-- android_res = "android/res",
-- android_assets = "android/assets",
-- keystore = "android/debug.jks",
-- keystore_pass = "123456",
-- package_name = "com.raylib.demo",
-- native_app_glue = false,
-- logcat_filters = {"raydemo_android", "raylib"}
-- })
-- @endcode
--
rule("android.native_app")
-- we must set_kind and add some glue files to target
on_load("load")
-- generate android apk package
after_build("package")
-- install android package with adb
on_install("install")
-- uninstall android package with adb
on_uninstall("uninstall")
-- run android app through adb
on_run("run")
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